GeZ
Smash Lord
This is some tech that was tried and applied to Metaknight, but upon further inspection will probably end up being something multiple members of the cast can abuse.
The basic Idea is that the blast zone on Distant planet is slightly down from the bottom end of the stage, so with proper timing you can slip under the sides of the stage and come up through the center. Upon reaching the top of the inside you'll be phased through the floor and appear standing on the stage laglessly. Luckily for you Pit mains, Pit has by far the easiest time with this tech as well as the best application.
I'll try to record a video, but for now I'll give instructions the to tech.
Simply glide from above the ledge towards the wall of the stage and downwards. Once you've dropped a small way out of the bottom of the screen, level out to slip under the wall of the stage without dying off the blast zone, and then angle upwards to ascend through the stage. The result is actually more useful than laglessly appearing on the stage as Pit can pass through the bottom of the stage without cancelling glide, letting you rise from under the stage with aerials or Wave Land out of glide upon passing through the floor to make yourself safe.
I hope you guys like this and implement it into your game, as it's a neat trick and can provide a good recovery mixup.
Edit: If you'd like to use the lagless stand recovery mentioned earlier, you simply cancel the glide with jump, and then Up B through the bottom of the stage. Instead of the Up B coming out, Pit will flash, and then appear standing on the stage.
The basic Idea is that the blast zone on Distant planet is slightly down from the bottom end of the stage, so with proper timing you can slip under the sides of the stage and come up through the center. Upon reaching the top of the inside you'll be phased through the floor and appear standing on the stage laglessly. Luckily for you Pit mains, Pit has by far the easiest time with this tech as well as the best application.
I'll try to record a video, but for now I'll give instructions the to tech.
Simply glide from above the ledge towards the wall of the stage and downwards. Once you've dropped a small way out of the bottom of the screen, level out to slip under the wall of the stage without dying off the blast zone, and then angle upwards to ascend through the stage. The result is actually more useful than laglessly appearing on the stage as Pit can pass through the bottom of the stage without cancelling glide, letting you rise from under the stage with aerials or Wave Land out of glide upon passing through the floor to make yourself safe.
I hope you guys like this and implement it into your game, as it's a neat trick and can provide a good recovery mixup.
Edit: If you'd like to use the lagless stand recovery mentioned earlier, you simply cancel the glide with jump, and then Up B through the bottom of the stage. Instead of the Up B coming out, Pit will flash, and then appear standing on the stage.
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