I think it's a good thing our enemies learn the MU, because will force us to get better, creative and innovate in order to succeed.
At some point I feel that Olimar passed from being a camper and mega defensive character (just my opinion), to an extremely reactive and adaptive character in order to pull something.
This little issue only changes A LITTLE when you get a Purple and start walling your opponent, but now alot of players focus on damaging the purple asap to kill him.
Also I feel (again, just my opinion) the pressure other players and characters now do because of the slightly change to the shield, give us lesser time to do our tons of calculation (pikmin order, next in line, space, grab time and distance, etc).
Don't judge me wrong, I'm not saying Olimar now is a bad character or something, but I feel like I have no time or chance to do wrong.
It's like I have no time to think, so I have to throw the first option I see, instead of the best/optimal decision.
Something I heard once was like: "Do a lot of work for a tiny reward". That's something kind of represent me :/.
Maybe I'm only just passing by a bad time in smash ._.