Z_A_X_O
Smash Rookie
((HAS HAD LIMITED TESTING, PLEASE HELP ME TEST THIS BY TELLING ME YOUR RESULTS))
Here’s the setup:
~Go to any game mode that allows you to access the pause screen
~Unplug your controller
Note: you don’t have to use the pause screen, but it helps visually confirm the setup
For the shield angling method:
~While plugging the controller back in, push/hold the stick in the highest middle position of the loose zone of your controller (varies per controller)
~It will need some adjusting until the satisfied effect (since every controller is unique)
~Keep adjusting until the camera moves downward by ever so slightly pressing the joystick down (or until the joystick in the bottom left of the pause screen only moves 1 pixel downward until the camera responds)
For the Axe method:
~While plugging the controller back in, push/hold the stick in the lowest middle position of the loose zone of your controller (varies per controller)
~Keep adjusting until the camera moves upward by ever so slightly pressing the joystick up (or until the joystick in the bottom left of the pause screen only moves 1 pixel upward until the camera responds)
Values required for shield drop through Axe’s method:
-0.6625, -0.6750, and -0.6875
~You can check these values in 20XX 4.05 by going to EXTRAS and then LIVE ANALOG CONTROLLER INPUTS
Why I believe this is works:
~It moves the loose zone higher/lower, making the default position of the stick much closer to the shield drop angles, meaning more consistent or even faster shield dropping
Why call it “UP/DOWN ZONING”?
~You are moving the default position of the “loose zone” either upwards or downwards (and because it sounded kool and technical)
Have any questions/theories/opinions? I'd love to hear them.
Here’s the setup:
~Go to any game mode that allows you to access the pause screen
~Unplug your controller
Note: you don’t have to use the pause screen, but it helps visually confirm the setup
For the shield angling method:
~While plugging the controller back in, push/hold the stick in the highest middle position of the loose zone of your controller (varies per controller)
~It will need some adjusting until the satisfied effect (since every controller is unique)
~Keep adjusting until the camera moves downward by ever so slightly pressing the joystick down (or until the joystick in the bottom left of the pause screen only moves 1 pixel downward until the camera responds)
For the Axe method:
~While plugging the controller back in, push/hold the stick in the lowest middle position of the loose zone of your controller (varies per controller)
~Keep adjusting until the camera moves upward by ever so slightly pressing the joystick up (or until the joystick in the bottom left of the pause screen only moves 1 pixel upward until the camera responds)
Values required for shield drop through Axe’s method:
-0.6625, -0.6750, and -0.6875
~You can check these values in 20XX 4.05 by going to EXTRAS and then LIVE ANALOG CONTROLLER INPUTS
Why I believe this is works:
~It moves the loose zone higher/lower, making the default position of the stick much closer to the shield drop angles, meaning more consistent or even faster shield dropping
Why call it “UP/DOWN ZONING”?
~You are moving the default position of the “loose zone” either upwards or downwards (and because it sounded kool and technical)
Have any questions/theories/opinions? I'd love to hear them.
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