Smashboards Brawl Ruleset

General Rules

  • Game Settings: 3 Stocks, 8 Minute Time Limit, Best of 3 Games. Finals are Best of 5.
  • Items are disabled.
  • Meta Knight’s infinite dimensional cape tactic is banned.
  • All other chain grabs and infinites are legal
  • There is a 35 Ledge Grab Limit for all characters. If a game goes to time and one player is over the Ledge Grab Limit, they automatically lose the game. If both players exceed their Ledge Grab Limit, then this rule is ignored.
  • The act of stalling is banned and constitutes intentionally making the game unplayable. Examples include becoming invisible, continuing infinites, chain grabs, or uninterrupted moves past 300%, and reaching a position that your opponent can never reach you.
  • Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
  • Pause option is disabled in the game menu. If left on, accidental pausing mid match forfeits a stock.
  • You may not choose the last stage you have won on during a set, unless agreed by both players.
  • If time runs outs and ledge grabs do not determine a winner, the tie is determined by most stocks, and then if still tied, by percentage.
  • If the match ends with both players dying at the same time coincidentally, or if time ran out with both players at equal percent, a one stock three minute rematch will be played on the same stage. For this tie-breaker match, a Ledge Grab Limit of 15 is used for all characters.
  • If a match is ended via suicide move, the initiator of the move wins.
  • Coaching is not allowed during a match

Doubles Rules

  • Team Attack enabled
  • Sharing stocks is allowed
  • If time runs out and a player is over the ledge grab limit, that team loses if no one on the opposite team is over the limit
  • If time runs out and ledge grabs do not determine a winner, the match is decided by the team with most stocks, and if still tied, by the team with lower total percent
  • If a player is using Pokemon Trainer, Lucario or Sonic, either team may request team colors to be changed to make it easier to tell the difference

  • Stage List

    Neutral Stages
    • Battlefield
    • Final Destination
    • Lylat Cruise
    • Smashville
    • Yoshi's Island (Brawl)

    Counter-Pick Stages
    • Battleship Halberd
    • Pokemon Stadium 1
    • Castle Siege

    Match Procedure

    • Players select their characters. Either player may choose to Blind Pick. In this case, each player secretly tells a third player their character before picking with the third player verifying their selections.
    • Players play Rock-Paper-Scissors. Winner chooses between selecting controller port or first Stage Strike
    • Players take turns removing stages from the Neutral Stages list above based upon the results of the previous rule. The first player to strike removes one(1) stage from the list, the second player removes two(2), and the first player then chooses from the remaining two(2) stages.
    • The players play the first match of the set

    • Winning player of the preceding match bans a stage from the full list of stages, both Neutral and Counter-Pick. This ban is only chosen one and lasts for the entire set.
    • The Losing player of the preceding match picks a stage for the next match. Cannot choose the stage banned in the previous step, nor a stage they've already won on during this set, unless agreed.
    • The winning player of the preceding match may choose to change characters.
    • The losing player of the preceding match may choose to change characters.
    • The losing player of the preceding match may change their controller port.
    • The next match is played

    • Repeat Steps 5 through 10 for all subsequent matches until the set is complete.
  • Published
    May 8, 2014
  • Page views