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Ffamran
Ffamran
Meanwhile, Brawl and Smash 4 Fox's 16% total Uair. Meanwhile, Melee Fox's 18% total Uair. :p

Mega Man's Uair does... I hate reading rehit rates... I think it does 24% total. (3% x 3) + (2% x 4) + (1% x 5) + 2%. That assumes all the hits connect.
Ffamran
Ffamran
At least it's not a Melee Peach Down Smash... Or Brawl and Smash 4 Fire Bird, Melee, Brawl, and Smash 4 Fire Fox, Melee Falco Fair, and Melee and Brawl Fox Fair and Dair. Those do at worst, 23% assuming all hits connect which is very possible for Fire Fox, Brawl Fox Fair, and Brawl Fox Dair.
Kofu
Kofu
I figured there would be another 16% UAir, thanks for that.

In general damage values were toned down from Brawl to Smash 4 but G&W's NAir and UAir were untouched.
Ffamran
Ffamran
Add in Mii Swordfighter's Uair. Apparently does 16% clean and 10% late.

Damage values dropped from Melee to Brawl too... Well, most of them. Knockback on vertical moves were drastically reduced too. Compare Falco's Dtilt to Brawl and Smash 4's... Probably would kill at 100%.
Ffamran
Ffamran
Falco's Dtilt had 125 growth to recent games 90 or 88 sour-spot. Smash 4 has better base, but Melee's always did 13%. Then again, fall speeds were higher and gravity didn't effect vertical knockback. Still, imagine Melee vertical kill moves in Smash 4.
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