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JOE!
JOE!
What do you need to know?
Ningildo
Ningildo
optimal punishes/combos on mentioned characters, what leads into those combos, what I should do in neutral and maybe more.

How to play zard, basically.
JOE!
JOE!
I would check out the Zard subforum too btw :)

Anywho, the two are sorta similar in how you approach them: DD to bait a grab/punish opportunity. Its interesting in that Zard is faster than Marth or Roy while having comparable range overall, and even has what I'd call a bit of CP immunity as the stages Marth or Roy generally would love to go to are the same Charizard loves as well.
JOE!
JOE!
Both can be juggled rather well for different reasons: Marth classically has "below him" as a big blind spot, and Roy is a FFer. Don't be afraid to run out offstage with a reverse Nair or Bair to challenge their side B stalls as the two moves outrange even their Fair's.
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