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Indigo Jeans
Indigo Jeans
After watching some of TKBreezy's WFT I've been trying to incorporate straight header more into my gameplay (and try and land the header spike?!). I'm still doing not so hot though but WFT is such a fun character

Did you break their shield?
Kofu
Kofu
No, I just hit them with the move and she died. I was at a really high percent, too, haha.

WFT is really fun (I should watch some of those videos tbh) but it just seems like so much work to be good with the character with so little payoff.
Indigo Jeans
Indigo Jeans
G&W is such a stressful character for me, especially when I'm playing WFT
Indigo Jeans
Indigo Jeans
I know. Whenever I check on the board I'm loathe to look at that thread bemoaning her shortcomings because I know there's going to be stuff in there that I agree with. I guess the main issue is that WFT's attack are sort of inbetween, but in a bad way. Her smashes have high startup, but they don't have a particularly high reward for landing it, unlike Ganondorf or Bowser.
Indigo Jeans
Indigo Jeans
(cliche comparisons, I know) She has really precise hitboxes that require precise spacing and precise timing in order to be effective, but few of them are really worth it. Did you know BAir's sweetspot only last a grand total of one frame, before disappearing? Then the other two hits weaken to 6% after one frame too

Like I said I love the character because of how fun she is but it can be a bit frustrating at times
Kofu
Kofu
The reason I told you is because I was embarrassed that I almost lost to a WFT as G&W tbh, although I've fought so few that my matchup experience is lacking.

Someone in the character impressions thread brought up that WFT would probably do best for someone who practically never approaches, between her healing moves and multiple projectiles.
Kofu
Kofu
Some of her problems would be fixed if Deep Breathing didn't last such a ridiculously short time. What is it, 8 seconds? I've compared it to Rosalina's Luma respawn time prepatch in that she could run away until Luma respawned. For WFT, instead, the opponent can just run away until the threat is gone.
Kofu
Kofu
That's kind of sad about BAir. It's probably my favorite aerial of hers with the one drawback that it doesn't autocancel from a low jump. Generally a great OoS option if you're facing the right way though.
Indigo Jeans
Indigo Jeans
Yeah actually, I've found that a really reactionary, opportunistic playstyle is what most benefits WFT. Also I really should look at that thread, a lot of good stuff comes out of it and a lot of good people are in it.
Indigo Jeans
Indigo Jeans
Anyway, yeah, there are quite a few small things I feel could go a long way in buffing the character. Increase DB's damage given multiplier from 1.15 to 1.25, or even just 1.2, Make it so that the multiplier and healing dont decay with consecutive uses. Decrease the damage taken multiplier from 0.9 to 0.75 or 0.8. FIX GRAB AND FSMASH SO THEY DONT COMPLETELY MISS AGAINST CHARACTERS.
Indigo Jeans
Indigo Jeans
It's not even short characters, I've had FSmash miss point blank on Bowser. Remove the little animations she has when landing from Super Hoop and Header, or at least give them more IASA. Increase DB and SB's duration to 10 seconds. GIVE USMASH SETUP HITBOXES OR WEAKER SIDE HITBOXES ON MISS.
Indigo Jeans
Indigo Jeans
Either decrease startup on her smashes by 2-3F, or get rid of the whistle sound/have it occur on hitbox generation

I'm being a really whiny baby but it really seems to me that its just really minor things that add up into big issues
Kofu
Kofu
I make approaching work (at least somewhat) even for characters that are bad at approaching because I despise not being aggro. You should see my ROB when I'm on point, haha.

The thread can be cyclical in its discussion but I've learned stuff from it. It's pretty massive at this point though.
Indigo Jeans
Indigo Jeans
I enjoy playing aggro despite being bad at it. What I really need to work on that would probably improve my play across all my characters is just getting better at reading and not being so readable myself

Like those matches we played, you had those reads on point with Villager's DSmash, among a lot of other things.
Kofu
Kofu
Minor issues do indeed add up to big problems. Her USmash not having setup hitboxes is kinda silly because most other similar USmashes do now. Not sure about buffing Deep Breathing's power though, Thinkaman argues that a lot of her attacks become some of the strongest of their class with DB behind them.
Kofu
Kofu
Villager's DSmash is such a great setup move for USmash kills lul. Kind of wish its range was bigger but I really wish it meteored aerial targets (for the .1% times you hit them with it but still

Also if Villager's turnip pulls were always three his UAir/DAir would be top tier moves of their class, no contest
Indigo Jeans
Indigo Jeans
At lower percents on the off-chance I DO bury someone, I'll try and chase the pop-out animation with turnips. USmash is really great all-around though

Yeah, turnips would be absolutely fantastic. Not that they aren't now, but if you did pull 3 turnips all the time, they would be incredible. As it is, I think 2-turnips beat Yoshi bomb and 3 beat Bowser

Also, another reliable KO option ;_;
Kofu
Kofu
A lot of people mash out too fast to get good hits on them at really low percents but yeah, turnip reads are probably the best option (I don't do them much though).
Indigo Jeans
Indigo Jeans
Oh yeah so I've heard that there are people who are hesitant to legalise customs because of Villager planking with Extreme Balloons. And now that I think of it, I can definitely see why it would be an issue. I mostly use the balloons for minor stage control and alleviating edgeguarding, but have you tried out planky playing with them?
Kofu
Kofu
To be honest I haven't (I haven't played with customs with people much at all, which is funny because I have all of them) but it could be a problem for sure. Villager loses ledge protection very quickly though which would probably put some holes into the planking plan.
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