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TSM ZeRo
TSM ZeRo
np my friend
S
-Se7en-
I just don't know when I need to be in the air or on the ground - but once I get a fair or bair cancel in I can rack damage.If you can help (which I mean you are helping 1000+ people and im just another one) you can contact me on here,twitter,or Facebook which are all listen in my profile
TSM ZeRo
TSM ZeRo
you stay on the ground at all times for neutral stance. Short hopping counts as being grounded pretty much. Play safe till you get one hit, then juggle them to death. That's how MK works.
TSM ZeRo
TSM ZeRo
Don't overcommit on your juggling, that means no random Upb's. Time them so you know they will be guaranteed. Like read a double jump or drift away from your opponent ~ Don't chase ppl so much off the stage, only when it's guaranteed or to create pressure.
S
-Se7en-
So basically I just build a fence of attacks to keep them off and go in when I know I will get the hit and put them either above or offstage.Is that why M2K nados (so he doesn't lose momentum)?
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