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KazuyaIsGod
KazuyaIsGod
personally I think he is and REALLY is compared to fast characthers
Linkmain-maybe
Linkmain-maybe
Biggest conventional back air in the game that is a kill move and can break/pressure shield.

Biggest conventional forward fair that can help plank and is one of the best edgeguarding moves.

Biggest down air that can kill very easily on ledge.

Biggest up air, killing, comboing/frame trapping, safe as hell.

Biggest conventional forward tilt that kills and does a ton of shield damage and could be angled.

Shield breaking downsmash that is barely reactable and two frames.

Incredibly strong and large up and forward smash.

Best counter in the game.

If he had less lag on his moves he would be incredibly toxic to fight and play, not to mention that wing would make even misspaced moves virtually unpunishable.
KazuyaIsGod
KazuyaIsGod
up special = slow recovery
Linkmain-maybe
Linkmain-maybe
Thats virtually incontestable, and if you do you eat 30%. Being slow to recover isnt a problem for sephiroth
KazuyaIsGod
KazuyaIsGod
down a = slow recovery
Linkmain-maybe
Linkmain-maybe
As I mentioned, it doesn’t matter if it’s slow, because it’s massive and kills very easily.
KazuyaIsGod
KazuyaIsGod
Bro thats a stupid thing to say! if you miss that attack than your opponent has an easy opening! your comment was just plain stupid if you think that as long as its powerful and thats all that matters you should look more into stats
Linkmain-maybe
Linkmain-maybe
sigh


... Many of these moves are very advantage oriented and are extremely powerful in such situations. As a trade off, they are much weaker in scramble situations and disadvantage, since they excel at forcing airdodges rather than straight out frame data'ing other moves. Moves comparable to aerial forward smashes should be punishable.

Maybe you should look into more about the moves instead of the raw stats :slime:
KazuyaIsGod
KazuyaIsGod
moves dont mean anything over stats. gosh how long have you been playing this game cause everything your saying everyone knows is not supported. literally your saying look into moves. I suppose you look more into wikis since you really have no idea what your talking about. Sorry I thought you knew what you were saying
Linkmain-maybe
Linkmain-maybe
Obviously you haven't been playing long if you can't understand that a move can have applications even with bad frame data. You sound like a person who only reads wikis given your obession with recovery frames, without the possiblity that other things matter than raw stats, like positioning, spacing, and how hit stun can affect punishes.

Sure his up air is unsafe on paper... but it has decently low shield freeze frames (difficult to react to if it hits shield), can be spaced, is excellent at juggling, kills, and is amazing for ledge trapping, and is even better with wing.

But given you over value raw data you would likely write it off as a bad-mediocre move because it has high landing lag, which just isn't the case.

I generally don't like saying stuff like this, but you act like you understand the game when you really don't. Especially when I say stuff that is supported, which part of what is supporting me is ironically enough raw stats.


TL;DR you have no idea what you are talking about, have no evidence besides "move slow", and baseless (as well as rude) accusations.
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