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Recent content by zblaqk

  1. zblaqk

    Sheik Combo Thread

    Found the most consistent opening combo to be: Nair > Dtilt > Dash Grab > FThrow > Double Pressed BF. This does around 31%. If the opponent Di's towards you (the only way to not get hit by BF on some floaty characters) then you go for a FF UAir to whatever you like. After that, you can go for...
  2. zblaqk

    Social Sheik in Smash Switch

    Thanks for that! Always wondered what frame her "smash smash" came out on LOL
  3. zblaqk

    People are still sleeping on Ness

    Ness is actually sick, I NEVER played him in any other smash title but I decided to pick him up as a secondary with Sheik. He just about covers every match up I dislike playing Sheik with, namely the really good Snake and Robin player in my area. The fact he is soo fun to play is a bonus.
  4. zblaqk

    Official Competitive Character Impressions 2.0

    Sheik has a few consistent kill confirms with tipper dtilt into buffered dash up smash until around 110%, soft Nair to BF up to 150%, FF up air drag down into down smash or forward smash (works at ANY percent) and because people tend to jump out of shield to escape her pressure, you can read...
  5. zblaqk

    Official Competitive Character Impressions 2.0

    Her down tilt is overlooked alot, it sets up into easy forward Air and RAR Bair. Sure it doesn't solve her issue completely but she does have some effective tools.
  6. zblaqk

    Official Competitive Character Impressions 2.0

    I think people see that he has loads of potential, although the amount of time someone needs to dedicate to him makes him less appealing than many of the other swordies. I see alot of players pick up a FE character as a secondary and will pull them out as a counterpick. Shulk is demanding...
  7. zblaqk

    Official Competitive Character Impressions 2.0

    I wonder why WarioWare is just immediately banned. I think that the stage has alot of potential, as well as being completely unique platform and size wise, without any slants. Has there been any testing on kill percents?
  8. zblaqk

    New Sheik Tech (need confirmation)

    Sort of like grounded b reverse needles. Surprised that this was easier to do than I expected. Could possibly be useful. Mind posting a GIF or something of the tech? I just want to make sure we are doing the same thing. PS: it looks super slick
  9. zblaqk

    Countering (Projectile) Spam - Ultimate

    Post who you think is the toughest to win with online and why! My vote goes for Sheik, she NEEDS to be able to string combos together to get even meager damage. When you inevitably suffer from lag she becomes incredibly frustrating to play as because these comboes just don't work the way they...
  10. zblaqk

    Is it me or is it just really difficult to kill with Sheik?

    Found another few kill confirms, they are carried over from smash 4, although the percents are different. Soft hit Neutral Air to Bouncing Fish at mid high percentages and sour spot Back Air to Bouncing Fish at higher percents. You can fish (lol) for BF by reacting to tech options after a...
  11. zblaqk

    Samus' playstyle has shifted

    Samus is actually super slippery once you get her wavebouncing and b reverses down. Plus with the less lag on missiles, full hop into HM, then land doing SM is super fast. Mix in Zair and its really hard to deal with. In fact, I find that using her projectiles is important to her success, as her...
  12. zblaqk

    Official Competitive Character Impressions 2.0

    You can use your side B to hide when you're doing a Down B, mixing up the opponent at kill percents
  13. zblaqk

    Official Competitive Character Impressions 2.0

    She also DOES have a few guaranteed set up, her most consistent is tipper Down Tilt to buffered dash Up Smash.
  14. zblaqk

    Overnerfed?

    Her down air is a kill confirm with a read tech, buffer dash and input forward smash.
  15. zblaqk

    The Complete Combo And String List Archive

    Not sure if it's always a combo on all characters, but down throw to rar back air is really good, and allows a follow up with a buffered dash up tilt into more stuff. You can actually see ESAM use the throw set up on the Glitch 6 GF game @4:08.
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