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Recent content by VuraLoL

  1. VuraLoL

    Meta Link's Metagame Thread (Informative Quotes Can Be Found in the OP)

    Think about it. Shielddrop 7 frames Perfefct Pivot 2 frames (If u ae fast af) Jab startup 7 So when frame perfect u have a frame 16 OoS Option. Obviously ****. The only options link has OoS to rach behind him are: Upb OoS Frame 8 Upsmash Will hit behind u around frame 11/12 SH bair Frame 13...
  2. VuraLoL

    Meta Link's Metagame Thread (Informative Quotes Can Be Found in the OP)

    An excerpt from Discord. Regarding my Info teased a few hours ago: Ledgetrapping with ftilt and conditioning. - When u regularly ftilt at the ledge as your main ledgetrap tool (which is kinda meh since Link has better options to trap his oponnents; I still see myself ftilting like a Monkey a...
  3. VuraLoL

    Meta Link's Metagame Thread (Informative Quotes Can Be Found in the OP)

    Hypothetical Situation: Consider an indirect bomb hit to have 50 frames Hitstun. I footstool my oponnent at frame 30. It takes 10 Frames for him to touch the ground, in this case he would be grounded frame 40. Does this mean that he was unable to DI that footstool (Frame 30-39)? This would...
  4. VuraLoL

    Meta Link's Metagame Thread (Informative Quotes Can Be Found in the OP)

    There is a specific technique that I use sometimes to gimp characters with bad vertical recoveries. Such as corrin or mario Works on every char. It's essentially just hitting with the last few active frames from Dair into a footstool
  5. VuraLoL

    [MU] Toon Link

    Just so Strykers comment makes sense: the video reference:
  6. VuraLoL

    Data The Comprehensive Guide to Link's AT's

    Can someone explain me how I can do the backwards throw with the slide but with c-stick on smash? I can get the upwards one and the forward one tho. My English isn't as strong to find a way doing it without help ^^' I may have overread stuff of that's the case my b :D
  7. VuraLoL

    Lucas, Roy, Ryu (1.0.8) Community Patch Notes

    Im Petty sure they also increased the aerial bow landing lag
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