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Recent content by VROOM99

  1. VROOM99

    Rivals of Aether - Official Thread

    If Dan still looks at this before wherever feedback is going next, I really think respawning characters should be spawning in the middle of the stage. I'll kill someone on the side where they spawn, then I get punished. It's not fun.
  2. VROOM99

    Rivals of Aether - Official Thread

    Alright just making sure it wasn't an issue.
  3. VROOM99

    Rivals of Aether - Official Thread

    Something I noticed when I was looking at hitboxes is Forsburn's down special doesn't show the knockback angles. The knockback angle looks like it's whatever position relative to Forsburn aka all possible angles, but yeah as I said, needs knockback angles if possible.
  4. VROOM99

    Rivals of Aether - Official Thread

    She already edgeguards really nicely with f-air (fast and a weak spike angle). Healing mechanics in Smash-esque games are kind of silly unless it's for absorbing certain projectiles to make MUs more varied, or by very difficult execution moves.
  5. VROOM99

    Rivals of Aether - Official Thread

    I think the nerfs are good so far and definitely like Up Special killing, but I think down special should be changed. The character is rushdown in all aspects except with the down special being this unnecessary zoning tool. Not sure what I'd make it though.
  6. VROOM99

    Rivals of Aether - Official Thread

    Now Forsburn's clone doesn't die from NSpecial anymore. That definitely helps him out a bit.
  7. VROOM99

    Rivals of Aether - Official Thread

    The profiles don't save when re-opening the game. Actually gameplay talk I should be able to find when I play with my friends Thursday.
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