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Recent content by Vavv

  1. Vavv

    Hey PP. I think the Falco ditto is perhaps the least talked-about matchup in all of the top...

    Hey PP. I think the Falco ditto is perhaps the least talked-about matchup in all of the top tiers. Do you have any knowledge on how to punish things such as: laser spamming, full hops/double jumps, up-tilt/bair spams? Any input on how the matchup looks like in 2016 is appreciated, even the neutral.
  2. Vavv

    I can understand that. I feel as if Ally's lack of QD is the defining contrast between him and...

    I can understand that. I feel as if Ally's lack of QD is the defining contrast between him and another player, because the lack of a lot of QD allows him to stay unexpected in neutral since I can see how 12+ frames of Ike's QD before you can JC out of it gets to be repetitive and extremely...
  3. Vavv

    The Weaknesses of Ike

    QD attack is one of Ike's quickest punishes, the first hitbox comes out on frame 2 of pressing B during QD. A punish on a character ~30-60% with QD attack usually leads to a carry.
  4. Vavv

    NEW 20XX-advanced Ike stuff

    If you could link those I would be glad to provide a video in their technique's topics.
  5. Vavv

    The Weaknesses of Ike

    Ike has Back Air OoS against half the roster if that helps. And baiting a PK fire should be relatively easy with a canceled QD. PK fire doesn't activate if you shield it anyway so idk what the trouble is. Practice your power shields?
  6. Vavv

    NEW 20XX-advanced Ike stuff

    oh, so Ike's momentum will still go up from the walljump even if he cancels into QD animation?
  7. Vavv

    I've seen your ike. Way more fundamentally better than Ally's in my opinions (:

    I've seen your ike. Way more fundamentally better than Ally's in my opinions (:
  8. Vavv

    NEW 20XX-advanced Ike stuff

    You don't have to release it immediately? I thought it was only possible to walljump again if Ike releases on the 4th frame like you stated.
  9. Vavv

    NEW 20XX-advanced Ike stuff

    I see. Is there anything besides airjump and Aether that Ike can cancel walljump with while also gaining elevation? because QD to walljump to QD cancel to walljump over and over doesn't help recovery.
  10. Vavv

    NEW 20XX-advanced Ike stuff

    Didn't know that. But since it needs an airjump to cancel, it's probably an inferior recovery option compared to just airjumping before or after the walljump.
  11. Vavv

    NEW 20XX-advanced Ike stuff

    Just added "Invincible Ledge Release, Reverse Momentum Quickdraw, Walljump, Airjump, Bair/Nair" technique. If there are any problems about the topic, let me know.
  12. Vavv

    NEW 20XX-advanced Ike stuff

    Frame-perfect from ledge, Ike should have 7 frames of invincibility after his last active Fair hitbox. It's pretty mediocre of course, being that those 7 frames probably won't save you from any punishes. But that does mean that you can mess up a total of 7 frames (anywhere from inputting airjump...
  13. Vavv

    NEW 20XX-advanced Ike stuff

    Sorry I took the invincible Fair topic down; it doesn't suit the thread's theme of new undiscovered techniques. Anyway, nope, there's no easy way around it. You have to ledge drop (backwards or downwards) RIGHT into airjump and then Fair (L cancelled, preferably fast fall too). I know Fair from...
  14. Vavv

    NEW 20XX-advanced Ike stuff

    This basically conditions your opponent. After hitting your opponent with an invincible Fair from ledge, your opponent will back up the next time he encounters that situation. And since your opponent will be waiting right outside of your Fair-from-ledge range to punish, he will most likely be in...
  15. Vavv

    [Feb 28, 2015] Easton Smash Presents: Shots Fired! A Melee/PM/Smash 4 National... (Easton, PA)

    Mew2king's comments about being a fraud if youre only good in Project M are so stupid. This community is turning so much on a game that was made to help the community it makes me sick. Hope PM finds a new home where such comments and treatment won't matter.
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