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Recent content by UnclePunch

  1. UnclePunch

    Completed DamageDown Knockback Condition

    $DamageDown Knockback Condition [UnclePunch] *Knockback must be less than 100 units to enter DamageDown. *This affects high knockback/low percent moves sending the victim flying into a jab reset state (Falco 3x stale shine). C209F134 00000007 C0251850 48000025 7D8802A6 C04C0000 FC011040 4180001C...
  2. UnclePunch

    In Progress Bug fixes

    Details here: https://medium.com/@UnclePunch/all-about-phantom-hits-9d75cd03f284 $Phantom Hit Fix (v1.02) [UnclePunch] *Checks the remaining hurtboxes when a phantom hit is detected. C2079A74 00000007 41800024 80610090 2C03FFFF 41820028 82A10090 3C008007 60009970 7C0903A6 4E800420 3C008007...
  3. UnclePunch

    Slippi Online - Display Ally Indicator v1.1

    Inspired by Classic Mode, here's a code to display an indicator over your teammate in Slippi Online. $Optional: Display Teams Ally v1.1 [UnclePunch] *When playing online, teammate will always be indicated ------------------------- *Will not cause desyncs when playing online C22FC9E4 0000001D...
  4. UnclePunch

    Completed Smaller "Ready, GO!"

    https://gfycat.com/SatisfiedSourBillygoat $Smaller "Ready, GO!" [UnclePunch] C22F71E0 0000000D 4800004D 7D8802A6 8083000C 80840000 C02C0000 D0240020 D0240024 D0240028 C02C0008 D0240030 80830010 80840000 C02C0004 D0240020 D0240024 D0240028 C02C0008 D0240030 48000014 4E800021 3F19999A 3ECCCCCD...
  5. UnclePunch

    Completed Transparent HUD v1.1

    This code makes the fighter's HUD elements transparent when a fighter is positioned behind it. The fighter's ECB is made into a rectangle and is checked against the area each fighter's HUD occupies. GXProject is used to convert CObj coords to onscreen coords. Demonstration:
  6. UnclePunch

    Completed Full Resolution FoD Reflection

    largely untested but no it shouldn't desync
  7. UnclePunch

    Completed Full Resolution FoD Reflection

    $Full Resolution FoD Reflection [UnclePunch] 043e0f3c 00000280 #cobj viewport right 043e0f40 000001e0 #cobj viewport bottom 043e0f44 00000280 #cobj proj width 043e0f48 000001e0 #cobj proj height 041cce4c 38800280 #texbuffer width 041cce50 38a001e0 #texbuffer height
  8. UnclePunch

    Big Head Mode

    I did play turok on n64! I was pretty young though so I never got past like level 2 lol. Fun game though, very memorable. The underwater music was so damn atmospheric.
  9. UnclePunch

    Big Head Mode

    $Big Head Mode [UnclePunch] C206B80C 00000010 7FE3FB78 38800023 3D808007 618C500C 7D8903A6 4E800421 7C630774 2C03FFFF 40820024 807F010C 80630008 88630012 809F05E8 1C630010 7C63202E 8063000C 48000010 809F05E8 1C630010 7C63202E 4800001D 7C8802A6 C0840000 D083002C D0830030 D0830034 4800000C...
  10. UnclePunch

    In Progress Bug fixes

    $Break the Targets Intangibility Glitch Fix [UnclePunch] *Fixes glitch that causes player to not receive intangibility after quitting Adventure Mode while the stage was transformed C21B65AC 00000005 9003000C 3C608046 6063B488 388001C0 3D808000 618CC160 7D8903A6 4E800421 60000000 00000000...
  11. UnclePunch

    Grab Items With Airdodge

    https://lbda.net/hvF.mp4 $Grab Items With Airdodge [UnclePunch] C2099AC0 0000000A 83E3002C 801F1974 2C000000 40820038 7FA3EB78 38800001 3D808009 618C42A0 7D8903A6 4E800421 7C641B79 41820018 7FA3EB78 3D80800D 618C6F58 7D8903A6 4E800421 7FA3EB78 60000000 00000000
  12. UnclePunch

    Split Audio Channels

    This code splits the game music onto the left channel, and the game sounds onto right channel. https://streamable.com/zf2pt $Split Audio Channels 2.0 (v1.02) [UnclePunch] *Game must be set to Mono to take effect, stereo is preserved C238A984 00000009 800DC0B4 2C000000 40820034 887A000B...
  13. UnclePunch

    Completed MultiMod Launcher v1.0 Standalone Codes

    Here are all of the codes used in MultiMod Launcher if you'd like to use them in your own iso/gct. MCM Library File Download Grab MCM here: https://smashboards.com/threads/melee-code-manager-v4-2-easily-add-mods-to-your-game.416437/ --------------------------------------------------------...
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