Recent content by UnclePunch

  1. UnclePunch

    Completed MultiMod Launcher v1.0 Standalone Codes

    Here are all of the codes used in MultiMod Launcher if you'd like to use them in your own iso/gct. MCM Library File Download Grab MCM here: --------------------------------------------------------...
  2. UnclePunch

    Completed HSD_Hide Module - non-destructive model hiding

    was wondering what that grain effect was! awesome job making PObj's toggleable.
  3. UnclePunch

    BGM Extension

    This code allows you to add additional hps files to Melee's song table. The additional songs will start at ID 98 (0x62). You must assemble this code to use it. I recommend using CodeWrite to assemble into a gecko code, or MCM to assemble into an ISO mod. To modify the extended song list...
  4. UnclePunch

    X + Y Disables Start

    Such a great idea for a code, here's a shorter version: $X/Y Disables Start C23775BC 00000005 540304E7 41820018 5403052A 2C030C00 4082000C 38600000 506064E6 901A0000 60000000 00000000
  5. UnclePunch

    Request Disable Escaping from Kirby Throws and Kirbycide

    yeah its unrelated to this code, cant help you anymore than that because i dont have your build
  6. UnclePunch

    Request Disable Escaping from Kirby Throws and Kirbycide

    no, you should send a picture of the crash log so i can see what the problem is exactly disable "immediately present XFB" if enabled, wont show on dolphin if its on
  7. UnclePunch

    Request Disable Escaping from Kirby Throws and Kirbycide

    just tested and it works, i dont think its related to my code
  8. UnclePunch

    GaW Modulo 10 Hammer

    it will use the rightmost digit of GaW's percent. e.g. 12% = 2 hammer. what master codes?
  9. UnclePunch

    GaW Modulo 10 Hammer

    GaW hammer number equals the rightmost digit of his current percent. $GaW Modulo 10 Hammer C214C784 0000000A 48000041 7C6802A6 C03F1830 C0430000 3D808036 618C4340 7D8903A6 4E800421 FC20081E D8210020 80610024 2C030000 41820018 3863FFFF 907F222C...
  10. UnclePunch

    PAL60 Forces 480p

    This code will force 480p when enabling 60hz mode on PAL 1.00. This is usually accomplished by using a game loader like Swiss or Nintendont and forcing a video mode. I made this so 480p can be enabled via a memcard exploit, not sure if it will see much use but I figured I'd share it. This code...
  11. UnclePunch

    Completed Generator

    what have you done? you know punkline never walks away from a challenge
  12. UnclePunch

    Timeout Rules 2019

    The percent integers are being compared (no decimal places). I agree the decimal places should not matter.
  13. UnclePunch

    Melee Gecko Codes + Guide and Discussion

    LOL @ that image. Thank you for discovering this.
  14. UnclePunch

    Timeout Rules 2019

    This code will rework the placing system on timeouts in the following ways, -Dead even ties (matching stocks and percents) go to tie breaker. Tie breaker is 3 minutes, 1 stocks. -Stock ties + percent leads are awarded to the player with the percent lead. -Regardless of stock and percent, if one...
  15. UnclePunch

    Completed Primitive Drawing Module

    yeah looks like its drawn after because that didnt help. maybe ill look into changing the effect gxlink's priority