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Recent content by uncaDon

  1. uncaDon

    Megaman grabs: how does Scatt get those grabs confirms and how can this improve megaman meta

    Seems like download + matchup knowledge to me. I haven't watched everything yet but this is really cool so far, will keep watching. I really want to work on getting more grabs.
  2. uncaDon

    Zero put mega man @42

    Megaman is just too demanding of execution for his relative power level to excel in anything but optimized play, which smash 4 is a long time from seeing. In addition to the execution, Megaman also requires you to download your opponent well. I don't think he should be put much higher on a...
  3. uncaDon

    Smash 1.1.5 Ganon Changes

    Awww yeahhh.
  4. uncaDon

    1.1.5 patch

    Even a tiny buff would make mega mayne waaay more consistent. Don't really think he'll be changed at all.
  5. uncaDon

    How To Land Lag-Less with your Aerials as Megaman (Dair, LeafShield, Fair,Bair)

    That's really useful Megamang. I just thought of something I never bothered to check: can rising fullhop lemon be combined with any lagless aerial?
  6. uncaDon

    New experimental edgeguards

    Ive had some success using dsmash against characters with bad ledge snap like Cloud. Do a feint short jump off the stage or ledge grab and then go back into position and dsmash them. It's not something to rely on but if you time it right it can lead to hilariously early kills, nobody DIs to the...
  7. uncaDon

    Megaman spacing

    Basically you need to get into the rythm of shooting lemans When you're done shooting lemons there's a little opening that you need to cover up with something. Usually this will be a backwards or forwards jump, but you can also shield (slower) dtilt (slower) or roll. You will want to make sure...
  8. uncaDon

    if you were part of the buff/nerf patch team, what changes will you give megaman

    Actually if the aim of the changes is to make the character more fun and powerful: Dsmash and fsmash endlag reduced to make them more useful, its stupid how dsmash is punishable even when it hits until your enemy is at high %, making pivot fsmash safer would be great. Could add windbox/later...
  9. uncaDon

    does anyone have a table of perentages of when megaman moves kill?

    Gotta know when Uair's jank will screw you over or not. It's weird how it won't "grab" heavy characters at all sometimes but send floaties off to a hilariously early death. We need some comprehensive testing.
  10. uncaDon

    Good Secondary for Mega Man?

    Make sure you know how to play a character that can deal with a) top tier chars and b) heavy camping I put some more time into my Falcon lately and I notice it's a good way to overwhelm people after they narrowly beat my Megaman. However my true secondary is Ganondorf so yeah...
  11. uncaDon

    Staggering! Flame Stag's Tournament Reports (Mega Man Tournament Results)

    GJ Scatt we need to show the naysayers that Megaman can play with the big boys
  12. uncaDon

    Megaman mains.. what are we dpimg wrong?

    I've def had kills with Mega Upper before, intercepting a jump-in on an enemy above 110%, that produced the sourspot "smack" sfx instead of the sweet spot "bam" sfx and killed. Im pretty sure mega upper has at least 3 different stages of knockback
  13. uncaDon

    Update Get: Mega Man Patch 1.11 Changes

    Nice. I often just RAR bairs on people approaching me without thinking and now maybe I'll get punished less :D
  14. uncaDon

    Update Get: Mega Man Patch 1.11 Changes

    Is bair safer on shield now? I also wonder about autocancelled dair on a target shielding a crash bomb..
  15. uncaDon

    Truth to be told - Megaman Pros and Cons

    one of megaman's major problems as a character is basically that he's gimmicky - he's janky, he lacks things every other character takes for granted, like a jab or a reasonably straightforward, grounded horizontal kill move or "get off me now" move, so all his stuff generally comes from...
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