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Recent content by U R MR GO

  1. U R MR GO

    Completed Pre-2.0b Smash 2 Wario Import

    Replace Mario's "PlMrNr.dat" file with the one included in the archive using DAT Texture Wizard.
  2. U R MR GO

    Project Custom Characters! (NEW! "Ami" and "Snake" 13/05/2020)

    Brawl's lighting system works very differently to Melee's, so I'm not entirely sure if it's possible.
  3. U R MR GO

    Completed Pre-2.0b Smash 2 Wario Import

    An import of Smash 2 Wario to Melee over Mario's neutral costume, complete with specmapped shoes, envmapped buttons, and proper shaders all around. This was made to demo the possibility of shaders on custom models, something I don't recall being able to find when I made this nearly 2 years ago...
  4. U R MR GO

    Project Custom Characters! (NEW! "Ami" and "Snake" 13/05/2020)

    So turns out textures being envmaps is dictated by what DTW refers to as a unknown flag. 00040081 is it. Still might require the render mode 0000001c, idk. Also a way to make shadows look better, set the diffusion and ambience to b3b3b3ff, and specular highlights to b3b3b3ff. For example...
  5. U R MR GO

    Project Custom Characters! (NEW! "Ami" and "Snake" 13/05/2020)

    Paint.NET If you want specifics as to how I did it, I upscaled the image to 150x188 using bicubic filtering, then cropped it from the right of the image to 136x188. The shadow I did by duplicating the layer, darkening it, and setting the opacity to 96. The shadow was moved 10 pixels down and 10...
  6. U R MR GO

    Project Custom Characters! (NEW! "Ami" and "Snake" 13/05/2020)

    Here you go. Shadows have been intergrated to be consistant with the rest of Melee's CSPs. Also it looks like the models are using a fullbright render mode. Change the render mode values from 10000012 to 00000014 for normal textures, and 0000001c for envmaps.
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