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Recent content by TL?

  1. TL?

    Q&A Mechanics & Techniques Discussion

    Are there any videos of the platform cancel? I'm able to shieldless drop into aerials, but I'm not able to jab in time to stop myself from falling through. I'm aiming to stop holding down on the same frame I press shield, and then press A as soon as possible but still get the fall through nair...
  2. TL?

    Q&A Mechanics & Techniques Discussion

    I've got a random question. Hopefully this is the right place to ask. What are the most difficult techniques in smash 4 that have some value? It could be a glitch, a difficult combo, or technical use of movement, or anything that is difficult to execute. I'm not super up to date on smash 4 right...
  3. TL?

    How Quickly Should Your Skill be Advancing?

    Your improvement will be very slow unless you're breaking down your losses and actively working to correct what is wrong with your play. If you just show up, play, get bodied, and not give much thought to why you lost then you won't improve at any significant rate. If you lost because you messed...
  4. TL?

    Path of Radiance: Ike Guide and Strategy Discussion

    A few questions: So what is the proper followup to nair at very low %s? (0-20ish). I'm talking about before it combos into fair. I usually go for grab/dash grab but some higher level opponents manage to jump out before the grab. What are the optimal/proper punishes when you shield a ledge get...
  5. TL?

    {WARNING} DO NOT BUY PIKACHU AMIIBOS

    Your pikachu is out of control. I think you just need more badges.
  6. TL?

    AutoCancel Characters Have it Easier? Is it balanced?

    Whether or not a move autocancels from certain heights is only one aspect of that move. In general it's a good property to have but a move can still have other downsides or upsides. There have been plenty of low tier characters with short hop autocancel options, so that alone won't necessarily...
  7. TL?

    Update: The New First Active Hitbox frames For Pikachu on 3ds and WiiU

    Think about it. Every move startup for every character you've tested is consistently half of what other and more reliable sources have reported. You're telling us that startup has halved across the board for two characters and yet no other source confirms that and not a single player has noticed...
  8. TL?

    The tier-antitier argument again...

    You misunderstand. A tier list evaluates only the characters. The outcome of an actual match is determined by not only the characters, but a lot more factors like the players and the decisions they make. Because of this a tier list isn't trying to say something like a high tier always beats a...
  9. TL?

    Frame Cancel

    Consider naming the technique after what it effectively does on the surface, and not after the exact technical implementation(Can we even be 100% sure on what the real technical explanation is right now?). Sure "overlap" might be technically right, but it's explaining more about the tech than is...
  10. TL?

    Are our players afraid of commitment?

    Where do I even start? The idea that people's preference of stocks is based on them being "scared" makes absolutely no sense and just comes off as condescending. It's a perfectly valid stance to prefer 3 stock, as is preferring 2 stocks. Pretending that those who disagree with your preference...
  11. TL?

    Character Competitive Impressions

    Out of all the perceived top tiers, I feel like he is the most difficult so he may not seem that threatening outside of the better pikachu players. But keep in mind that the effectiveness of a character shouldn't be judged on the average or random users of that character but by the best users...
  12. TL?

    Apex 2015 Ruleset is out! Survey inside!

    People with a certain type of color blindness cannot see a difference between green and red. It's more common than you might think. I'm assuming that's the reason for the rule.
  13. TL?

    The Return of Wavedashing? Perfect Pivoting Might Be Just That

    It's a bit disappointing to see something so misleading posted on the front page. It shows a real lack of understand of what wavedashing is or what this is. If anything this is a more restricted and more difficult dash dance that's only good with some characters.
  14. TL?

    Are True Combos Good for Competitive Gameplay?

    Yes, which is why it's not as simple as more or less combos. How the combos themselves work and all of the other mechanics in play have to be considered as well.
  15. TL?

    Are True Combos Good for Competitive Gameplay?

    There's a lot more to it than just asking if combos are good or bad. It is just one part of the game and should be balanced according to everything else in the game. You say that more combos leads to less interaction between players, but smash has the mechanic of DI. It means that during combos...
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