• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Recent content by Tityboi

  1. Tityboi

    PPMD's Falco Discussion Thread

    Can someone go over this match for me? I'm the falco lol.. I feel like I do some good stuff in this matchup, but end up dying from one mistake (stupid off stage ****). Any input would be great. https://www.youtube.com/watch?v=fEJ4N1T75Bg
  2. Tityboi

    St.Louis Area Discussion Thread

    Does someone want to critique one of these matches for me? AKA Binyan https://youtu.be/fEJ4N1T75Bg https://youtu.be/DH8H1VAFuhY
  3. Tityboi

    Official The 20XX Melee Training Hack Pack (v5.0.2 - 1/20/2023)

    Is there going to be an up-b OoS In-game toggle for the next update? If not, that would be a good thing to add...
  4. Tityboi

    St.Louis Area Discussion Thread

    my smashboards name is soooooo good
  5. Tityboi

    Data Kadano's perfect Marth class -- advanced frame data application

    alright............ I swear to god I just grabbed a fox during the bounce of missed tech...... Is this possible, or am I imagining it?
  6. Tityboi

    Important Carefully Ask PPMD about the Tiara Guy

    lets ****ing go pp
  7. Tityboi

    Data Kadano's perfect Marth class -- advanced frame data application

    In a situation where you slide off the stage after an amsah tech due to latent momentum, would it be possible to DI up after the tech, making it easier/possible to survive?
  8. Tityboi

    Data Kadano's perfect Marth class -- advanced frame data application

    Assuming that you don't have a maximum horizontal air speed velocity while not in knockback , then yes, you would arrive at the opposite side faster. But thats just the horizontal component. You're still adding a vertical momentum component as well, so, if you want to be on the ground when you...
  9. Tityboi

    2013 Community Tier List

    "I take my measurements in debug mode, by looking at the code itself (ASM), by manipulating the contents of RAM, and by playing frame by frame. I combine all of these techniques in order to produce fair tests when measuring stats. Distances are calculated by using the Home Run Contest Scale and...
  10. Tityboi

    2013 Community Tier List

    http://www.antd.org/ssbm/wavedash-distances/
  11. Tityboi

    Data Kadano's perfect Marth class -- advanced frame data application

    So the other day I was practicing ledge hop aerials with falcon (I know its the marth boards but I don't know where else to ask this), I was only half paying attention, and I accidentally edge-cancelled knee and then grabbed ledge again... Could you do this frame perfect and be completely...
  12. Tityboi

    PPMD's Falco Discussion Thread

    Would dash-immediate WD be faster?
  13. Tityboi

    PPMD's Falco Discussion Thread

    Here is a hint: Falco's upthrow is pretty much the only throw that actually combos into something. Its on you to figure out specific followups, you can do this by following Bone's advice, searching smashboards, and/or figuring them out yourself. You should be doing shine OoS after early aerials...
  14. Tityboi

    2013 Community Tier List

    There are a lot of people who still believe fox samus is even but I guess if you don't agree with that, that's fine. In regards to me saying you justified the puff-fox matchup as almost unwinnable for puff with hungrybox's placement, I said it because, well, that's all you said about the...
  15. Tityboi

    2013 Community Tier List

    Because you weighted the fox matchup to a ridiculous degree. Your tier list places Ice Climbers, who loses to fox, falco, marth, PUFF,and gets ****ed up by falcon and peach, above jigglypuff who goes even with or beats all those characters I listed, except fox... And your reasoning is that the...
Top Bottom