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Recent content by TheReflexWonder

  1. TheReflexWonder

    Data Wah Wah Wah : The Wario Matchup thread

    I'd recommend going over to the Wario Discord server; that's pretty active and matchups get talked about a lot there.
  2. TheReflexWonder

    Mad Scienstein: Combos, Concepts and Creativity

    I've been cooking up a decent amount of stuff for the Wario Discord bot that hasn't been transferred here, so I'm gonna start doing that. [/spoiler] I'm in the process of doing the percents for Dream Land and Duck Hunt, as well. Stay tuned.
  3. TheReflexWonder

    Q&A Wario Q&A and Help Thread - What's Wario Land

    Lots of run turnaround cancel to be noncommittal. D-Tilt. Trying to bait and then rolling back/retreating airdodge. When you do that, your only reliable burst range tool, Dash Attack, is more likely to hit because they get comfortable in neutral when you're not moving far forward. Using...
  4. TheReflexWonder

    This one comes to mind: https://smashboards.com/threads/shields-in-smash4-1-1-1.419235/

    This one comes to mind: https://smashboards.com/threads/shields-in-smash4-1-1-1.419235/
  5. TheReflexWonder

    Q&A Wario Q&A and Help Thread - What's Wario Land

    Perfect shield -> F-Smash works, though, even if you were to drop your shield normally (becomes -19 after shield drop in that case).
  6. TheReflexWonder

    Q&A Wario Q&A and Help Thread - What's Wario Land

    The most important thing is to minimize the time between the sour N-Air hit and the Waft. The closer you are to the ground when N-Air2 hits, the more time you have available to follow up.
  7. TheReflexWonder

    Not a ton; I've played very few. Greninja pokes us well but Wario can punish strongly in certain...

    Not a ton; I've played very few. Greninja pokes us well but Wario can punish strongly in certain scenarios, like offstage. Probably something like 45-55 in Greninja's favor, but I'm not super well-versed.
  8. TheReflexWonder

    I do, yeah. Reflex#7948

    I do, yeah. Reflex#7948
  9. TheReflexWonder

    (Continuing here because there's a character limit.) There's like 15 or so frames between the...

    (Continuing here because there's a character limit.) There's like 15 or so frames between the Up-B hits at minimum, iirc. Not sure the minimum time Shulk has to wait between Up-B2 and being able to grab the ledge. Help me wrap my head around it.
  10. TheReflexWonder

    Someone suggested I direct my Shulk question to you, so, here I go: I get that Up-B's second...

    Someone suggested I direct my Shulk question to you, so, here I go: I get that Up-B's second hit is pretty flexible on when he uses it, but, if I know Shulk is gonna use it when coming up to the ledge, can I shield Up-B1, spotdodge Up-B2, and then punish before Shulk grabs the ledge? I've never...
  11. TheReflexWonder

    Mad Scienstein: Combos, Concepts and Creativity

    Shoot, you're right. Gonna fix that. EDIT: Fixed.
  12. TheReflexWonder

    Mad Scienstein: Combos, Concepts and Creativity

    Adding handy lists for how reliable spotdodge -> Waft is against various grabs. I also updated some of the stuff I hadn't added to the OP.
  13. TheReflexWonder

    Q&A Wario Q&A and Help Thread - What's Wario Land

    Hit Corrin on the head. Don't fastfall with D-Air as you risk getting hit on one of the frames where your attack is not active (it stops hitting on every other frame).
  14. TheReflexWonder

    Q&A Wario Q&A and Help Thread - What's Wario Land

    The only thing that matters is how close you are to the ground when you hit the sourspot of N-Air, because in the overwhelming majority of situations, you'll need to hit the ground and jump again. Less time before touching the ground means more time to jump into another Waft.
  15. TheReflexWonder

    Data Ike Hitbox Visualization

    Could we get an image showing the activation box of Forward-B? It appears to extend pretty far vertically in-game.
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