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Recent content by The7DSins

  1. The7DSins

    Custom Sm4sh characters

    Just curious as to how far along the development team is on this. I know that it's possible, as PM has custom characters, but not sure if anyone has put forth any ideas. Banjo Kazooie would awesome, and I have a nicest moveset created for them.
  2. The7DSins

    Light Labs: Mega Man Advance Techniques Discovery Thread

    Soooo, maybe im doing something wrong, but i cant nair until im too far away from rush to jump off. It looks like youre jumping off of rush a second time, but im unsure. Could you possibly clarify the specific inputs for Heavy Smash?
  3. The7DSins

    Light Labs: Mega Man Advance Techniques Discovery Thread

    You can buffer up durring the innitial skid animation, so its not like you'll accidentally jump out of it
  4. The7DSins

    Best ways to start a combo?

    Dair > U-tilt > Up-B From here you can Uair juggle and end in a Fair
  5. The7DSins

    Light Labs: Mega Man Advance Techniques Discovery Thread

    Since U-tilt has much better horrizontal range than U-smash and a 5 frame start-up, it makes up for the time MM would have to run father to connect the U-smash.
  6. The7DSins

    Light Labs: Mega Man Advance Techniques Discovery Thread

    As a random note, an easy way to set up auto cancled Dairs is to FH > Fair/Bair/MB(DF of course)> DJ > Dair. The Dair will hit shielded opponents, so this string is decent shield pressure. If MB is used, both moves hit shield, making this more usefull for shield poking/shield break. The timing...
  7. The7DSins

    Skid IASA Frames - A substitute for Melee/PM Crouch Canceled Runs (Video Inside)

    does this still work on the Wii U version? I'm having trouble with the timing with Megaman
  8. The7DSins

    How to SAVE a falling Luma?!

    If only friendly fire allowed you to hit luma. Then you could just bair her back onstage :P
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