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Recent content by The Master of Mario

  1. T

    Doc Options in Smash ultimate

    anti-vertical range combos Pill->WB-Cape->Grab Combos Pill->WB-Cape->N-air->Punches B-air->GRAB->Pummel->Up-Special cape->N-air->nado dthrow-downspecial
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    Guide The Mario Match-Up Discussion Thread

    Recovery Waveland is really helpful here though the higher marios current airspeed usually gained with WBounce B/U-Aerials or pills the farther horizontal distance Down special and Cape lower horizontal movement but cape is helpful for vertical height perfectly timed on a jump or stalling LR...
  3. T

    Cape is essential the best its ever been in Melee it turns around jumpers and shielders leading into Punch Combos or aerials

    Recovery Waveland is really helpful here though the higher marios current airspeed usually gained with WBounce B/U-Aerials or pills the farther horizontal distance Down special and Cape lower horizontal movement but cape is helpful for vertical height perfectly timed on a jump or stalling LR...
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    Guide The Mario Match-Up Discussion Thread

    Shield Pressure Cape/Up-tilt/Punch->ReverseBair->Grab N-air->Punches->N-air->Grab Reverse WB SH B-air->U-air/Grab SH D-air->N-air to Grab Dash Attack->SH->B-air->U-air can also help against characters with slow/crouchable forward moves Triggering OOS with...
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    Guide The Mario Match-Up Discussion Thread

    Fox shortlist Blaster/SH Blaster SH B-stick WB cape(any direction)->WL-Punch combo IASA drop/WD on platform Fox shine->Up-smash SH RAR WB aerial(any direction)->WL-Punch combo Retreating SH B-stick WB cape(any direction)->blind U-air Crouch->(openings)Punch combos/u-air OOS/grab SHFFL Blind...
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    Guide The Mario Match-Up Discussion Thread

    Short list for falco Falco Blaster->sheildgrtab/grab Crouch->(openings)Punch combos/u-air OOS SHFFL Blind U-air+N-air->ACECape/Fox Trot+WD Dash Attack->D-smash crouch directional up-b to platform/FF+L cancel+u-air cancel->Up-B-Cancel Falco Shine->attack F-air/WD-U-Tilts/Punches Against Stopping...
  7. T

    Doc Options in Smash ultimate

    All of dr mario's b moves help Recovery Cape cancel horizontal knock back when it is reverse wavebounce like ROB Pills can be wavebounce Down special can be wavebounce Up special can be wavebounce Recovery should be hit from a platform high recovering with (F-air->B-stick cape like...
  8. T

    Guide The Mario Match-Up Discussion Thread

    Sheik's recovery is slow like falco you want to grab the ledge and Cape->D-smash or FF-F-air the recovery after ledgehoging. Shiek is also about juggling with BLIND-upsmash(can be WD) staying below shiek but not in grab range you need to juggle if they have good DI and aproach with...
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    Guide The Mario Match-Up Discussion Thread

    Marth getting tipper F-smash can be a problem(if you are at tipper range on the ground and you see it coming you can charge f-smash so your smash hits also if your in the air and he's about to smash b-stick wb cape->u/b-air can hover enough to miss tipper range against n-air dash...
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    Guide The Mario Match-Up Discussion Thread

    Falco is All about edgaurding the twice as slow Up-special compared to Fox with edgegaurding f-air is good here fireballs can interrupt if they go low and ledgehogging with cape does wonders here for setting up a finsh easier Fountain of dreams and Yoshi's story and dreamland make this easier...
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    Cape is essential the best its ever been in Melee it turns around jumpers and shielders leading into Punch Combos or aerials

    Attacking from the ledge/Platform helps Mario's KO Power https://www.youtube.com/watch?v=7dqOuz0R5XE
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    Guide The Mario Match-Up Discussion Thread

    Wave-Shine-Grab loses to 12Cape->4Up-tilt/5D-smash D-smash beats shine if you are faster than the fox jump takes 4 out of shine 6 no visible shine frames shine takes airdodge takes 4 frames shine 1 frame grab takes 7frames WLWB-(Cape->Up-tilt)/D-smash/Up-Special on the end of your aerial strings...
  13. T

    Cape is essential the best its ever been in Melee it turns around jumpers and shielders leading into Punch Combos or aerials

    Wave-Shine-Grab loses to 12Cape->4Up-tilt/5D-smash D-smash beats shine if you are faster than the fox jump takes 4 out of shine 6 no visible shine frames shine takes airdodge takes 4 frames shine 1 frame grab takes 7frames WLWB-(Cape->Up-tilt)/D-smash/Up-Special/Up-tilt on the end of your aerial...
  14. T

    Cape is essential the best its ever been in Melee it turns around jumpers and shielders leading into Punch Combos or aerials

    Cape is amazing in Melee Try to use it in every match Cape in the air is just like an aerial These moves deal so much damage like another projectile SH Double aerials mostly cape Cape->N-air Cape->Grab Cape->B-air Cape->U-air U-air-N-air Caping is better than grabbing in priority as mario...
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    Best Stages for Dr. Mario?

    Cape/F-tilt->dashattack->F-tilt heavy/sh-bair/Punches light/dmg Down-Smash->B.P.G. Best Pivot grab Fox-Trot D-tilt->SH-U-air->(N-air->Up-special)/(DJSHFF-D-air after 30% at begining) Fox-Trot D-tilt->B-air->F-smash breaks shield low damage Fox-Trot D-tilt->Nado KOs at high damage Pokemon Stadium...
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