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Recent content by tehz

  1. tehz

    Faster 64 (lower input latency)

    Man, I miss smashboards.
  2. tehz

    [Updated 06/09/16] 19XXTE 0.11, ROM Hack (Working on Console!)

    I wonder if there's any way to "encourage" people to play online with the next version of 19XX. Including an updated, "drag-and-drop" RDB in the 19xx package is a definite must, but I have no ideas beyond that. (Better guides, I guess...) In the topic derailment department: I'd probably be...
  3. tehz

    [Updated 06/09/16] 19XXTE 0.11, ROM Hack (Working on Console!)

    https://drive.google.com/open?id=0B8-I4Z0x-xXvNTdFT25OaWNmbms I've started to collect all of the various bits and pieces. Hopefully we can start doing something, but it's annoying work..
  4. tehz

    [Updated 06/09/16] 19XXTE 0.11, ROM Hack (Working on Console!)

    well, i think they're clones of the Japanese version of the character. They weren't updated for ntsc-u. Jorgasms means "clones" as in Polygon Fox can now be used a base for Falco, so Fox and Falco can exist on the same ROM.
  5. tehz

    [Updated 06/09/16] 19XXTE 0.11, ROM Hack (Working on Console!)

    I think that would work, since the image data is live... I think. I haven't really tested. As far as I can see, this is how the images are "rendered": A fixed, hard coded in the ASM (lui+addi) address that contains a pointer to a dynamically allocated structure that has image type, image...
  6. tehz

    [Updated 06/09/16] 19XXTE 0.11, ROM Hack (Working on Console!)

    Can you flatten out the bottom platform of Yoshi's Island (cloudless)? I don't what your opinion on this would be (or if people think that this needs to be changed), but I feel that any of the "locked" stages are fair game to be changed. They were never made or balanced for VS mode, and the...
  7. tehz

    [Updated 06/09/16] 19XXTE 0.11, ROM Hack (Working on Console!)

    afaik, the problem is even worse than this. Basically, the stock gc-replacement sticks hit their full-activation (+/-125-128) before the stick hits the physical edge of the restrictor gate. So, you have an outside deadzone which makes the functional area of stick even smaller than it is (and use...
  8. tehz

    [Updated 06/09/16] 19XXTE 0.11, ROM Hack (Working on Console!)

    yeah, it should be really easy in theory. Just have to get the additional images in memory (and deal with the pointers,etc. unless you just want to load the images over the old ones). There's already a function that draws the images (i just don't know what will happen when you call the routine...
  9. tehz

    [Updated 06/09/16] 19XXTE 0.11, ROM Hack (Working on Console!)

    I think it should be possible to make a "page" button on the SSS, but I really haven't looked into because of the DMA issue. So, we'll see... I start really figuring out if it possible so I might have something when jorgasms releases his console-safe DMA code.
  10. tehz

    [Updated 06/09/16] 19XXTE 0.11, ROM Hack (Working on Console!)

    That's five more minutes than I've looked into it haha. Looking at it more closely, since you write and read to different actual address, just writing to +0xC would probably work. I guess it doesn't hurt to try. I'm sure there's something about setting interrupts in that giant MIPS 4.0 pdf
  11. tehz

    [Updated 06/09/16] 19XXTE 0.11, ROM Hack (Working on Console!)

    Yeah, the structure of the actual DMA thing (OSIoMesg) is easy, but the structure of the "OSPiHandle" is crazy, and probably unmakeable As far as enabling the PI interrupts (which is definitely already enabled when I'm DMAing), I think you have to get the interrupt register's state first, and...
  12. tehz

    [Updated 06/09/16] 19XXTE 0.11, ROM Hack (Working on Console!)

    One day I'll collect everything from the hundred of text files and my nemu bookmarks and try to start documenting things haha. Yeah, it's weird. I should share my rom/asm file/full write-up on my code (i guess there's no hurry until you get your everdrive anyways), but i made a simple color...
  13. tehz

    [Updated 06/09/16] 19XXTE 0.11, ROM Hack (Working on Console!)

    Yeah, that's the address I have in my notes. It's also what's under the cursor when you are you holding your "P1 chip." It's part of some large-ish data structure (188 bytes) for each of the four players. The beginning has a bunch of pointers you could waste days on trying to figuring out what...
  14. tehz

    [Updated 06/09/16] 19XXTE 0.11, ROM Hack (Working on Console!)

    Oh nice. Just from playing around with the character index "temp" address on the CSS, there's a lot 12 entry lists scattered about RAM that are used to return things from the character index. If you figure out what each does, then it should be possible to get the polygons on...
  15. tehz

    [Updated 06/09/16] 19XXTE 0.11, ROM Hack (Working on Console!)

    I haven't looked into this at all, but on the CSS, the backgrounds for the select characters at the bottom of the screen all use 1 4bit CI texture with 8 different pallets, with a routine that can pass a chosen pallet to RCP with the texture data. I'm sure the shield colors are in the same...
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