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Recent content by tauKhan

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    In Progress Bug fixes

    $Target ECB Display fix (v1.02) [tauKhan] 04058fb8 c01f0084 04058fc0 c03f0088 04058fe4 c01f0094 04058fe8 c03f0098 04059000 c01f008c 04059004 c03f0090 0405901c c01f009c 04059020 c03f00a0 The ECB display feature in develop mode uses wrong data to display the empty white outline "Target ECB"...
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    Completed Extended Short Hop Jump Input Release Window

    Well, it is a gecko code for NTSC 1.02, and running geckos on dolphin generally works fine, so evidently you're doing something wrong. Unfortunately it is impossible to say what you're doing wrong based on just your description though.
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    Hitstun and Hitlag Modding?

    0xA134 in PlCo.dat is hitstun multiplier (multiplies knockback for resulting hitstun, 0.4f is default). Adjust that if hitstun still being linearly related to kb is enough. A code is needed for creating a different / more complicated hitstun - kb relation.
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    In Progress Bug fixes

    $Box Glitch Fix [tauKhan] 0404C98C 41800090 C204C988 00000004 98030034 C00285C4 FC030040 C00285F0 40800008 D0430008 60000000 00000000 Box glitch is an interesting collision detection glitch where a character becomes trapped "between" a floor, and a ceiling that is below that floor, unable to...
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    Completed Video Lag Reduction Codes For Console

    Update: EDIT 3/23: MCM patching instructions have been completely remade, as the previous method didn't really work. The DI draw code in 20xx has an allocation issue that occasionally leads to 20xx using an old reference instead of properly allocating memory for it's structures. The...
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    Completed Video Lag Reduction Codes For Console

    I present codes designed for console play that reduce video lag, and also simultaneously fix the Polling drift phenomenon. To get a simplified notion on what polling drift and video lag reduction is about, you may watch a youtube by Hax. (Hax consulted me as a source). Also note that there's...
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    X + Y Disables Start

    ... why did I never think of this. Here's a version with slightly modified functionality: Only Start press (or "instant Start") is removed, but Start is still recognized as being held down. If X or Y is released while still holding Start, that is no longer detected as a new Start press. $X + Y...
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    Official Melee Code Manager (v4.4.1) - Easily Add Mods to Your Game!

    The mod includes the CSS text indicator; if you don't see that then you didn't succeed.
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    Completed Primitive Drawing Module

    I think the crashes may very well be due to the wrong order with the restoration of stack frame, loading link from volatile space 0x4(sp). <projection_return> 1.02 addi sp, sp, 0x4000 lwz r0, 0x4(sp) mtlr r0 blr
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    In Progress Bug fixes

    $Update TopN Location In ECB Calculation [tauKhan] C204250C 00000009 7C7F1B78 7C9E2378 807F0000 80830028 8063002C 800300B0 90040038 800300B4 9004003C 800300B8 90040040 7C832378 3D808037 618C32E8 7D8903A6 4E800421 7FE3FB78 00000000 In some cases, for example when a character gets caught in a...
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    Short Hop Macro (X+Y)

    The code inquires for the macro in the animation update, at which point character inputs aren't updated yet. Thus, x+y for the last frame of jumsquat doesn't macro sh.
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    In Progress Bug fixes

    Thread purpose: Archive for game mechanic glitch fix (and related) codes. $Freeze glitch fix (v1.02) [tauKhan] 041239A8 60000000 $Invisible ceiling glitch fix (v1.02) [tauKhan] 0406BB14 D01D0004 I'll be adding more codes down the line.
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    AR Code to Always Draw Hitboxes/Hurtboxes?

    Debug menu can normally be accessed by pressing Y in title screen while on debug level 3 or 4. Here's a code that allows the transition on any level: $Always access debug menu from title screen with y (NTSC 1.02) [tauKhan] 041a1cc4 60000000 041b08b4 60000000 That can be paired with a code to...
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    Guide The Yo-yo Glitch: Cracked. (Update: FAQ now in first post)

    Behind the scenes: what is Yo-yo glitch? Section 1: Hitbox activation and the Yo-yo glitch. Almost all non-projectile hitboxes in melee are created and activated in a uniform manner : through "hitbox creation events". Each new hitbox ID requires it's own event. In these events, hitbox data...
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    Official Melee Code Manager (v4.4.1) - Easily Add Mods to Your Game!

    Chiming in to note that with newer versions of MCM, converting RAM addresses between versions can be done a bit simpler than what Punkline described. You can now just plug a RAM address into one of the "Code Offset Conversion" fields, and the program prints out the corresponding RAM addresses...
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