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Recent content by Strange Matter

  1. Strange Matter

    Paper Mario WIP

    No problem. Looking forward to the PSA.
  2. Strange Matter

    Paper Mario WIP

    Stock Icons are done. Let me know if you ever need any more. https://www.dropbox.com/s/r03fvq2hx5vhh6e/Paper%20Mario%20Stocks.7z?dl=0
  3. Strange Matter

    Paper Mario WIP

    For the sound effects, if you're intending for Paper Mario to be used with BrawlEx, it's best you give him a shared sound bank with Mario, like PMDT did with Mewtwo/Lucario and Marth/Roy. That way you'll have access to any default Mario sounds you may need (like the jump and fireball, etc.) in...
  4. Strange Matter

    The 20 Costume Project [27/41] **UPDATE - Pikachu Completed

    Amazing stuff. You mentioned external stocks, so that will apply to in-game stocks as well, correct? It would be great to finally solve the problem of Info.pac having such limited space for adding stocks.
  5. Strange Matter

    How do you use Project M and Brawl EX at the same time?

    The regular BrawlEx isn't compatible with Project M, so you'll need to use Pyotr's Project M + BrawlEx pack (Found here: http://forums.kc-mm.com/Gallery/BrawlView.php?Moderated=All&Reported=All&Wifi=0&Featured=All&Name=brawlex&ByUser=pyotr&Credit=&Info=&AudioSource=&MainType=-1) . You can either...
  6. Strange Matter

    PyotrLuzhin's Lab

    I noticed Legacy XP uses a modified version of the ASL code included in Pyotr's PM + BrawlEx that is able to load expansion stages as "STGEX01.pac" instead of "STGCUSTOM01.pac" and so on. This allows each stage's alts to be individually customized, but it only loads stages out of the /LegacyXP...
  7. Strange Matter

    [Updated 5/22!] Project M + BrawlEX: A starter's guide

    Don't think I've ever seen BrawlEx freeze on opening the CSS before. Usually it will either show an empty screen or freeze when selecting a clone if something's wrong. What edits have you made to sc_selcharacter exactly?
  8. Strange Matter

    [Updated 5/22!] Project M + BrawlEX: A starter's guide

    Pat0 entries are the files found in the AnmTexPat directory. They're used to assign unique cosmetics to added characters and stages, and in Project M they're also used to control the in-battle stock icons. Since you've added 5 clones, you've probably already edited them, right?
  9. Strange Matter

    PyotrLuzhin's Lab

    Yeah, apparently. It was mentioned somewhere in the Legacy XP thread (I think) a month or so back. Pretty exciting, since the current methods aren't exactly convenient or entirely reliable.
  10. Strange Matter

    PyotrLuzhin's Lab

    https://smashboards.com/threads/alt-stage-song-forcer-code-guide.415556/ Follow wiiztec's tutorial in the link above but change the top two lines in the code to: lis r12,0x8058 lhz r12,22714(r12) And every time you come across: li r0,0xMMMM Change it to: li r0,0 ori r0,r0,0xMMMM And...
  11. Strange Matter

    Announcement from the Legacy Team

    See these threads: https://smashboards.com/threads/alt-stage-song-forcer-code-guide.415556/ https://smashboards.com/threads/custom-sound-engine-v3-0-currently-in-public-testing-phase.431467/ It's a little confusing at first, but pretty straightforward (albeit somewhat tedious) once you've got...
  12. Strange Matter

    KingJigglypuff's Project M Throne Room! 09/08/2019: Fighting Alloy Team Pack Updated

    Curious what happened with the Wisp revamp you were working on. Would that be among the characters you're thinking about scrapping?
  13. Strange Matter

    Custom Sound Engine v3.0 - Currently in Public Testing Phase

    Sounds like the game is at least trying to load the CSE song. 0000A000 and up definitely work, but going by earlier posts in this thread, anything below that might not.
  14. Strange Matter

    Custom Sound Engine v3.0 - Currently in Public Testing Phase

    Yes, they go in the same strm folder as usual. The next would be 00004001 and so on, but you don't need to use them in any particular order.
  15. Strange Matter

    BrawlEX+PM Template V.0.2 + Clone Guide

    You just need to delete the clone's four config files in the BrawlEx folder and its module. Usually, all of the configs will have the same ID so if you know what it is, replacing them is fairly simple.
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