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Recent content by Squiiidzoid

  1. Squiiidzoid

    Meta Secrets of the Umbra: Bayonetta Metagame Discussion

    Yea, witch time can't be b reversed, like you said, the inputs are the same as a RAR, but you jump cancel/buffer the witch time. And yea, it's really useful cos it makes it super easy to have the counter triggered. And for the moves I'm having trouble against, is against certain characters...
  2. Squiiidzoid

    Meta Secrets of the Umbra: Bayonetta Metagame Discussion

    Hey, I just wanted to share a neat bayo technique I found, reverse jump cancel witch time. The uses of this are, normally witch time makes you move backwards, which can make it hard to use against approaching moves, aerials and projectiles and time correctly. However, this makes you move...
  3. Squiiidzoid

    Bayonetta Combo & Followup Thread! [WIP]

    hey, I just wanted to say some stuff i found. Everyone always gives dash attack a bad rap, but from my testing on mario, it seems to have a lot of combo potential. From 0-80%, on the ground it combos into Heel Slide kick. At the ledge from 0-110% it combos into uABK. These are great combo...
  4. Squiiidzoid

    Jigglypuff's data; shield damage and block advantage?

    So I was trying to find Jigglypuff's data for her shield damage and block advantage on her moves, but I can't find it anywhere? Even Kurogamehammer http://www.kuroganehammer.com/Smash4/Jigglypuff doesn't have her shield damage listed. And most other characters have a sticky thread for data like...
  5. Squiiidzoid

    Meta Secrets of the Umbra: Bayonetta Metagame Discussion

    So I've been testing this quite a bit. Turns out it's way easier to practice at 0%, lol it was a dumb idea for me to try and do it at 999%, they fly away so fast it makes it way harder. But now I'm able to consistently get it. The problem is, after 5 footstools which is the max, pac-man has to...
  6. Squiiidzoid

    Meta Secrets of the Umbra: Bayonetta Metagame Discussion

    Oh, that's sad, so does that mean you won't be discussing with us and editing the OP anymore? Or do you only mean you don't want to lab and test stuff yourself, but you will still discuss it? I'm fine with being the only one labbing anything (but sadly i don't have a way to check framedata or...
  7. Squiiidzoid

    Meta Secrets of the Umbra: Bayonetta Metagame Discussion

    Yea I also call it divekick. Ok, so I think we need to discuss bayonetta's neutral, specifically where she's not at an advantage, and her approach game. Since we discovered that crazy upthrow upair frametrap throw combo at any %, she should be utilising her grabs on approach and in neutral as...
  8. Squiiidzoid

    Meta Secrets of the Umbra: Bayonetta Metagame Discussion

    I do agree with ABK, I'm not saying we should actually rename it, but just be able to refer to it as boost kick(which a lot of people including me have been doing anyway, mostly accidentally) so it's less of a mouthful. And I'm not suggesting we rename witch twist, I'm saying we should rename...
  9. Squiiidzoid

    Meta Secrets of the Umbra: Bayonetta Metagame Discussion

    Btw here is the data on the knockback angles of the bullet arts explosions: Diagonal: All jabs, dtilt, upsmash front hit, dair, fair 12, fsmash, full charge bullet climax, upair, nair. Horizontal: Dash attack, ftilt 12, bair, bullet climax, afterburner kick. Vertical: Ftilt 3, fair 3 up hit...
  10. Squiiidzoid

    Bayonetta Combo & Followup Thread! [WIP]

    Please read what I wrote on upthrow upair:
  11. Squiiidzoid

    Meta Secrets of the Umbra: Bayonetta Metagame Discussion

    The strong hitbox kills, but the weak hitbox still does good damage, and knocks them up and away a short distance, letting you pretty much repeatedly combo upairs again and again until they get knocked offstage, and then you're in the perfect spot for an edgeguard. And when the strong hit...
  12. Squiiidzoid

    Meta Secrets of the Umbra: Bayonetta Metagame Discussion

    Hey, so in my testing I've been labbing a bit with this: https://m.youtube.com/watch?v=bEVDvfzcvXU Not the shield break (I am thinking about a version for us, but that's not what I need help with), but the combo. Specifically, the second one. What he does, is z-drop, fastfall, item hits them...
  13. Squiiidzoid

    Meta Secrets of the Umbra: Bayonetta Metagame Discussion

    I was just getting the framedata from kuroganehammer http://www.kuroganehammer.com/Smash4/Bayonetta where both spotdodge and airdodge have bat within within frames 1-4. And yea, the pikmin stuff is crazily good, not only can you just time an airdodge or spotdodge to trigger bat within and get...
  14. Squiiidzoid

    Meta Secrets of the Umbra: Bayonetta Metagame Discussion

    Btw airdodge and spotdodge bat within are both frame 1 and invincible on I think frame 3, and rolls are I think bat within on frames 3-5. Also here's some data and stuff: Jumping offstage and holding upair and nair for the bullet arts extension is amazing for gimping recoveries. Also, when the...
  15. Squiiidzoid

    Meta Secrets of the Umbra: Bayonetta Metagame Discussion

    Yea don't worry, for the skype chat I have a notepad where I'm writing down anything important, and we also have a google doc. And lol don't worry, the shield breaker combos aren't anything dumb like fsmash or ending with bullet arts, they're proper, fast, mostly unavoidable, unpunishable, and...
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