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Recent content by squeakyboots13

  1. squeakyboots13

    Wii GCA Inject: PM on Wii U with Gamecube Adapter (beta)

    If you're getting Vanilla Brawl, then something's messed up in the way you have the files on the sd card set. Make sure it's not one of these things. -Make sure you're using a 2GB or less sd card. -Make sure you have a codes folder on the root of the sd card with the correct gct file in it...
  2. squeakyboots13

    Wii GCA Inject: PM on Wii U with Gamecube Adapter (beta)

    Oh, you're using the code version. That may be the problem then. I'm not sure if that code actually works yet. If you haven't tried it yet, I would just stick with the gpf patch file linked in the first post of the thread and not use the code version for now.
  3. squeakyboots13

    Wii GCA Inject: PM on Wii U with Gamecube Adapter (beta)

    If playing Legacy TE, use the gameconfig.txt that came with that build and not the vanilla PM one. They are different between the two versions. The hook type I just keep on default. Make sure SD File Patcher and SD Cheats are both set to yes and click Save Config before going back. If all the...
  4. squeakyboots13

    Wii GCA Inject: PM on Wii U with Gamecube Adapter (beta)

    If you're playing Legacy TE, take the gc.txt file in the LegacyTE folder, copy it to the root of the sd card and rename it to gameconfig.txt. That should be fix the too many codes problem. I tried launching a build with this code with GeckoOS and the game instantly froze before even loading the...
  5. squeakyboots13

    Wii GCA Inject: PM on Wii U with Gamecube Adapter (beta)

    I forgot. You also need to take the gc.txt file that's also in the LegacyTE folder, copy it to the root of the SD card and rename it to gameconfig.txt. This still works with Legacy TE 2.0. As far as I can tell, it is currently impossible to play Legacy XP with this patch as that build is larger...
  6. squeakyboots13

    Wii GCA Inject: PM on Wii U with Gamecube Adapter (beta)

    Make a new folder named "codes" on the root of the SD card and copy the RSBE01.gct file that's in the LegacyTE folder to it. Should work when you do that. Just a difference in how GeckoOS works versus Legacy's loader.
  7. squeakyboots13

    Wii GCA Inject: PM on Wii U with Gamecube Adapter (beta)

    I don't have the technical know how behind how it works but yes, the PM launcher is capable of loading builds off of SD cards larger than 2GB. (As long as you're using the Homebrew channel to run it. You still need a 2GB or smaller card if you're using the hackless stage builder method.) I...
  8. squeakyboots13

    Wii GCA Inject: PM on Wii U with Gamecube Adapter (beta)

    A GCT code would mainly allow people to use this with the Project M launcher instead of Gecko OS which means we could use it on custom builds that are larger than 2 GBs. For anyone who just wants to play vanilla Brawl, the current Gecko OS patch is all you would need.
  9. squeakyboots13

    Wii GCA Inject: PM on Wii U with Gamecube Adapter (beta)

    It looks like the larger SD card was the issue. I just tried loading PM the same way but on a 2GB card and everything works fine including the controller patch. I guess Gecko OS has issues loading mods on larger SD cards? I'll try playing around with it some more later.
  10. squeakyboots13

    Wii GCA Inject: PM on Wii U with Gamecube Adapter (beta)

    I was using a 4GB card but I have had no trouble playing PM and various PM custom builds using one in the past. You needed a card smaller than 2GB if you were using the hackless stage builder exploit but as far as I know, any size card would work if you were loading the mod through the Homebrew...
  11. squeakyboots13

    Wii GCA Inject: PM on Wii U with Gamecube Adapter (beta)

    Huge thank you for making this! This is very helpful for people like me who use their Wii U more than their original Wii. I've used this patch with vanilla Brawl and it works perfectly but I am having issues getting Project M to load properly with Gecko OS. I tried using a clean install of PM...
  12. squeakyboots13

    PyotrLuzhin's Lab

    Yeah I'm also interested in how you got the CSS song cycle to work with CSE songs. I tried it once and just got silence instead of any music.
  13. squeakyboots13

    Announcement from the Legacy Team

    Probably because of the file size limit the stage select screen has.
  14. squeakyboots13

    Tracklist Modifier Code for PM3.6 and PM+BrawlEX

    I don't know if this is what's causing the problem, but make sure your gct doesn't have any Stage Dependent Song Loader codes in it. * 28708ceb 000000XX * 4a000000 90180f06 * 14000076 ff00YYYY * e0000000 80008000 These are codes that tell the game to play a specific music track every time that...
  15. squeakyboots13

    The 20 Costume Project [27/41] **UPDATE - Pikachu Completed

    I believe the code will work by using the L and/or R buttons to switch between the first set of ten costumes and the second set.
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