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Recent content by SPQR

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    My Game And Watch, Feedback Please (Positive + Negative)

    To be perfectly honest, it's hard to provide meaningful feedback when your opponent is that awful. You could have d-thrown him all day long and he would've eaten it like it tasted good. As it stands currently, spacing and timing are pretty much everything in Brawl, and it's going to take a...
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    Last Boss On Intense [some spoilers]

    I've lived through it before as well, but hadn't gotten the technique down yet, so I approached this thread from the "I'm playing SSE on intense and I'm stuck on this boss" standpoint.
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    Last Boss On Intense [some spoilers]

    Tabuu is actually very easy once you understand his attack patterns. His OHKO is actually time-based in 45 second increments. The first OHKO unavoidable death happens at 0:45, the second happens at 2:15, the third happens at 4:30, the fourth happens at 7:30, and so forth. This means when...
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    Brawl meant to be a party game? An in depth analysis considering both POV's

    Wavedashing allows for fast, safe ground travel in which a character has access to their full moveset. Airborne characters have fewer offensive and defensive options available to them than grounded characters. Therefore, the existence of wavedashing strengthens characters who already have...
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