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Recent content by Spawn_32

  1. Spawn_32

    Crazy Hand v1.31 - Character editing program

    so my question got lost in the thread so I hope you don't mind if I repeat it Well from a design standpoint of why he removed it I guess it is but I just wanted to implement it with Smash 4 Modding Maybe you didn't understand me but all the parameters I talked about are still in Smash 4 files...
  2. Spawn_32

    Crazy Hand v1.31 - Character editing program

    Well from a design standpoint of why he removed it I guess it is but I just wanted to implement it with Smash 4 Modding Maybe you didn't understand me but all the parameters I talked about are still in Smash 4 files and are basically the same. 2.1, 0.95, 0.75 etc And they still work (sort of)...
  3. Spawn_32

    Crazy Hand v1.31 - Character editing program

    So I was wondering what exactly makes Captain Falcon's running -> jump be a higher speed than normal? Okay so obviously I'm guessing Jump H Max Velocity which is 2.1 But getting to this velocity would be based on Jump H Initial Velocity which is like 0.95 or something, plus the Ground to Air H...
  4. Spawn_32

    Project: TUSSLE - An infinite Smash Bros with any characters you can imagine!

    I get an error when starting main.exe http://i.imgur.com/lU8g4KT.png What's up? (I also ran updater.exe before running main.exe)
  5. Spawn_32

    Crazy Hand v1.31 - Character editing program

    The move logic thing, is it exclusive to special moves? I'm interested in the action physics function since tatat0 said that's the one who causes Ness to float during his Up-B; but I want to apply that to an aerial, not a special move. Is it possible at all, and if it is, can I do it with the...
  6. Spawn_32

    Crazy Hand v1.31 - Character editing program

    Hey, I have another question. Is it possible to make a character float during a subaction like Ness during his PK Thunder? I looked at the subactions for his Up-B but all I could find were "subroutines" I'm guessing one of them made him float or something? I know very little about hacking so I'm...
  7. Spawn_32

    Crazy Hand v1.31 - Character editing program

    How can I make a move's hitboxes be out for longer? For example, I believe Bowser's dash attack is only out for 3 frames or something. If I wanted to make it last longer, do I change the timer before the "Finish Collisions" line or will that give me problems? Can I have a 0.5 FSM modifier so it...
  8. Spawn_32

    Crazy Hand v1.31 - Character editing program

    Ooooh! I was using v1.00, my bad! I haven't tried it yet but I'm assuming that's the problem. Alright, thanks a bunch, I'll edit my post like usual to update on the situation! EDIT: Yep, it works now. Awesome! Thanks, this is so fun :)
  9. Spawn_32

    Crazy Hand v1.31 - Character editing program

    The problem is FSM patch in it of itself. I had no FSMs but the patch turned on and it crashed. What's happening?? Super weird. Appears to happen randomly + when bowser starts his trip down.
  10. Spawn_32

    Crazy Hand v1.31 - Character editing program

    I had no other FSMs, and it was indeed a FSM on frame 0 for 6x on Bowser's specialLwLanding. I don't know what's going on the trip down but it crashes there when I use FSM
  11. Spawn_32

    Crazy Hand v1.31 - Character editing program

    I've already reset him and started over on a fresh iso, I can fix it now by disabling FSM. I'll try starting it at 0 since I think the problem is the landing doesn't take 60 frames or something so it's trying to add the modifier after the move's finished or something? Dunno. EDIT: Okay nope this...
  12. Spawn_32

    Crazy Hand v1.31 - Character editing program

    Hmm I was right the framespeed modifiers are for some reason crashing the game. I made a 2.0 multiplier on Bowser's SpecialLwLanding starting on frame 60 and after using a grounded down-b it crashes like I described before. This time I was able to remove it, though.
  13. Spawn_32

    Crazy Hand v1.31 - Character editing program

    That's the thing, I reset Bowser's data and it still crashed. Vannila .iso worked, though. So I thought it was because I tried using framespeed modifiers. Also, wouldn't that also make the attack be out for less time? I'll try it, thanks!
  14. Spawn_32

    Crazy Hand v1.31 - Character editing program

    Hi, I found this program a while back and I really liked it. Recently I've been tinkering with it more, and I've been trying to make Bowser's down-b have very little landing lag when used airborne, so I'm messing with SpecialLwLanding. I guessed the multiple timers in that subaction were what...
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