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Recent content by Sluigi123

  1. Sluigi123

    Removed by Moderator

    DK is roughly down there, too; right next to Link, honestly.
  2. Sluigi123

    If I had to buff link

    You did fairly well, for a newcomer; that I respect upon.
  3. Sluigi123

    If I had to buff link

    Eh, close enough. XD
  4. Sluigi123

    Removed by Moderator

    The last I checked, Luigi is Isai's Pocket Ace. Luigi is the most underrated character in the roster by far, due to his play-style being so different from everyone else.
  5. Sluigi123

    If I had to buff link

    For playing Link on Smash 64 for the past 20 years, I think I'll show up here to give my opinion about these suggestions. Link is pretty darn close towards being a menace against everyone else in the cast, so buffing him has to be done very carefully. All of his aerial attacks, except Forward...
  6. Sluigi123

    SSBMSE: More legal stages mod!

    I have an interesting question. For some reason, when using Jabo's Direct3D8 1.6 GFX Plugin, turning on the 'force alpha blending' option does fix the visibility of most projectiles, yet makes the custom-made stages dissappear. Will there be a workaround of some kind so that the custom-made...
  7. Sluigi123

    SSBMSE: More legal stages mod!

    That's very understandable. Anyway, a very good mod nonetheless!
  8. Sluigi123

    SSBMSE: More legal stages mod!

    @ComJay I'm going to be completely honest with you on this one, but I feel that having 2 FD stages feels a little weird. Care to give me an explanation upon your decision? I'm more than happy to listen to your response. ;)
  9. Sluigi123

    From [insert Smash game here] to Ultimate: How are you guys adjusting to the new game?

    Out of all the Smash games that I've played for nearly 2 decades, the AI in Ultimate takes the cake as being the most improved throughout the series. True that it's not perfect, but that's where patch updates come into play to help fix those issues. As for game-play, it actually plays somewhat...
  10. Sluigi123

    Just looked at your latest post in the SSBU Ruling Philosophy, and I humbly agree on your...

    Just looked at your latest post in the SSBU Ruling Philosophy, and I humbly agree on your approach on a new game, such as Smash Ultimate, and that's staying as flexible as possible, and looking at the entire game as a whole instead of looking at "a small slice of pie." As I've played the Smash...
  11. Sluigi123

    Final Smash Meter, will it be tourney legal?

    If we need to test it, then test away! We've done it on Custom Moves in Smash Wii-U/3DS, so why not? :grin:
  12. Sluigi123

    Reality 64: A Smash 64 Mod For Brawl [Not Quite The End | Page 26]

    I'll have to check. It's pretty messy at the moment.
  13. Sluigi123

    Reality 64: A Smash 64 Mod For Brawl [Not Quite The End | Page 26]

    We're very busy with our personal lives, as far as things go.
  14. Sluigi123

    Gameshark Code Collection

    Merry Christmas! Anyways, I decided to try out the stage hazards hitbox modifier code, and discovered that it also works on the POW Block too, but it doesn't work on the piranha plants though. Also, the game crashes whenever an arwing appears with the code on; I'm guessing a different code is...
  15. Sluigi123

    Reality 64: A Smash 64 Mod For Brawl [Not Quite The End | Page 26]

    Well, since the announcement of this mod, make that about 3 years and counting.
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