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Recent content by Skydra

  1. Skydra

    How do I avoid Snake's stupid missiles?

    You can hit missiles with your aerials when offstage (with Lucina, Uair, Fair, and Bair). Doing this does not explode the missile; rather, it will clash with it and disable the hitboxes for long enough for you to go through (until he loops it around). Mix this up with airdodging, especially if...
  2. Skydra

    Wolf Combo Potentials

    Hmm, I'll have to try it in reverse myself, I've mostly been late-hitting nair foward into ftilt. Any advantage specifically to reversing?
  3. Skydra

    Ridley is bad.

    Yeah, that move is ass. But that's not his spacing tool, its his aerials. You can't prove he's terrible by saying you couldn't reliably use one of his worst moves in neutral. His recovery is also not bad compared to a wide variety of the cast's weaker recoveries. Your jumps aren't great, but...
  4. Skydra

    Wolf Combo Potentials

    Early damage racking combos for me are weak falling nair into a variety of options such as Ftilt (FF falling nair into Ftilt 34-94(/98 second hit?)), dash attack, and running jab. It doesn't really have enough hitstun to be true before 34, and becomes techable at 83 where it starts sending them...
  5. Skydra

    Help Learning Capt Falcon Matchup

    A few things from my limited experience against Falcon, but decent knowledge of playing as Falcon: 1. Falcon doesn't have great options for getting down; use this to your advantage in order to juggle with Uair and airdodge reads. On the flip side, Falcon also has juggle potential, but your...
  6. Skydra

    Meta Status

    Agreed that the Lucario and Ryu matchups are going to be significantly tougher now. Its hard to say about the rest of the cast, Pika is now way more likely to kill off a throw and rage may be way more significant in most matchups. I don't expect Diddy to be too hard. I'm still erring on the...
  7. Skydra

    Official 1.1.5 patch notes- no I'm not joking

    Agreed for the most part on uair, I only mention it for the odd mixup situation where you throw them off. While we still have some of the best if not the best frame data in the game getting people offstage may be the only way to kill with any sort of true setup. Honestly it would have been OK...
  8. Skydra

    Official 1.1.5 patch notes- no I'm not joking

    So F-throw > Uair seemed to be a 50/50 on no DI or DI in. Unfortunately DI away makes it difficult to impossible to land anything even at a 50/50 rate. Still an option, often a mixup, at higher percents in which down-throw doesn't really do anything but position them for a juggle. It's really...
  9. Skydra

    Official 1.1.5 patch notes- no I'm not joking

    Yeah I'm starting to really feel the dthrow nerf, angle isn't fun. Still sometimes can connect things off it but not nearly as often. Good DI ruins it. Otherwise I'm not concerned by the fthrow nerf, still connects lots of things at many percents. It will need some getting used to but I can...
  10. Skydra

    Sheik vs Villager MU

    Don't rely on shield grab. Sheik has good aerial options to cover Villager's approach. Shield is good because of Villager's bad grab, but play around with more OoS options other than shield grab, because opponent's can space moves to avoid shield grabs if they know you are going for it.
  11. Skydra

    The 3 Sacred Treasures - Pit Matchup Discussion Thread

    I mean, I don't disagree that Pikachu has a great combo game, but what can Pika do to take 50% from you every time? And if there is, aree you sure there is no DI to escape it?
  12. Skydra

    Sheik patch 1.1.0 changes - CONFIRMED

    Yeah, I can fidget into bfish ok now, I just needed to warm up. I was never good at the other techs, but grounded b-reverse was the same. If you've tested instant needle canceling and c-bouncing it looks like Sheik made it through this patch basically the same, other than the fair nerf.
  13. Skydra

    Sheik patch 1.1.0 changes - CONFIRMED

    Can anyone test whether all the needle techs made it through? Edit: I say this because I'm having trouble fidgeting (on 3DS) but I might just be messing up. Edit 2: I've managed to do it at least once with all my specials, but I'm way less consistent and I don't know if its just me.
  14. Skydra

    The 3 Sacred Treasures - Pit Matchup Discussion Thread

    50% combos are rare and escapable, and Uthrow to Thunder only seems to true combo with no DI. You can follow the DI but I'm pretty sure it becomes airdodgeable. Not that Pikachu's combo potential isn't dangerous, but its not unbeatable. But I do think its difficult to space against Pikachu's...
  15. Skydra

    Merging the Pit and Dark Pit subforums

    If nothing in the next patch differentiates the characters enough, we should just merge.
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