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Recent content by SilverRocks134

  1. SilverRocks134

    The Vaike strives for greater perfection, of course. All role models should!

    The Vaike strives for greater perfection, of course. All role models should!
  2. SilverRocks134

    If you are punished, it's part of the combo.

    If you are punished, it's part of the combo.
  3. SilverRocks134

    I consider it to be part of the combo.

    I consider it to be part of the combo.
  4. SilverRocks134

    Infinite combos are pure Magikarp. It doesn't matter what kind of 0-death combo it is. It's...

    Infinite combos are pure Magikarp. It doesn't matter what kind of 0-death combo it is. It's still unfair. BTW I don't consider teching as a combo breaker unless they can shield. If you get hit immediately after teching, it's still a combo.
  5. SilverRocks134

    No matter how you look at it, 0-death combos are not fair at all if you can't do anything to try...

    No matter how you look at it, 0-death combos are not fair at all if you can't do anything to try and counter them.
  6. SilverRocks134

    It'd be better to reduce combo potential and increase fairness and string potential than to...

    It'd be better to reduce combo potential and increase fairness and string potential than to reduce fairness and increase combo potential.
  7. SilverRocks134

    How could it be improved? Making it so only one air dodge in the air makes no sense. Entering a...

    How could it be improved? Making it so only one air dodge in the air makes no sense. Entering a helpless state makes little sense. And it gives the other player a chance, making it more fair.
  8. SilverRocks134

    Plus, it's more believable as a dodge.

    Plus, it's more believable as a dodge.
  9. SilverRocks134

    I really don't get why you hate the air dodge so much. It's an actual dodge now, how it always...

    I really don't get why you hate the air dodge so much. It's an actual dodge now, how it always should have been. Melee's wasn't intended to be used for wave-techniques. That's most likely why Sakurai made it a REAL dodge.
  10. SilverRocks134

    No, I mean combo. I know the difference.

    No, I mean combo. I know the difference.
  11. SilverRocks134

    *When the opponent is around 80%.

    *When the opponent is around 80%.
  12. SilverRocks134

    Marth can combo well offstage. You just have to stay close enough so you can recover, which is...

    Marth can combo well offstage. You just have to stay close enough so you can recover, which is difficult at around 80% in my experience. His ground game, not bad, but meh.
  13. SilverRocks134

    Shulk. Ganon. Mac. Mario. Sheik. Jiggly. Yoshi. Not long combos (usually around 5 hits), but...

    Shulk. Ganon. Mac. Mario. Sheik. Jiggly. Yoshi. Not long combos (usually around 5 hits), but combos nonetheless.
  14. SilverRocks134

    With the game pad :P

    With the game pad :P
  15. SilverRocks134

    I've gotten several fantastic combos even in the 100s :p

    I've gotten several fantastic combos even in the 100s :p
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