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Recent content by SilentGhost

  1. SilentGhost

    Air Dodge to Frame Synced Back Air [not viable]

    I tried this out a while back. I figured the lack of a frame sync was because back air raises zss' collision box slightly, causing her not to land for another 1-2 frames.
  2. SilentGhost

    Social The Zero Suit/Samus in Shorts Social

    I'm pretty sure it misses Kirby when he crouches, but hits a crouched Pika. Also, frame perfect uair combos to down smash at some percents (around 0). Edit: after trying it again, I could not hit a crouched Pikachu with falling uair.
  3. SilentGhost

    Social The Zero Suit/Samus in Shorts Social

    You have to download it in whichever format you want (File -> Download as). The only way I know of to allow everyone to edit it would have it change for everyone who is trying to access it.
  4. SilentGhost

    Social The Zero Suit/Samus in Shorts Social

    I decided to post this again, because I'm not sure if people noticed it. Here's a tool for figuring out combo ranges/kill percents with rage: https://docs.google.com/spreadsheets/d/1k32i_MKPcPvMlV4pOgMNfrYRYuXSbuFfSafBR3jBFHQ/edit?usp=sharing This seems to give a good estimate. According to...
  5. SilentGhost

    Social The Zero Suit/Samus in Shorts Social

    I put a little effort into measuring the effect of rage. Judging by the launch speed stat, rage appears to be a maximum of 1.15 multiplier, scaling approximately linearly from 30 to 150. Data: Attacker Percent | 0 | 30 | 40 | 50 | 60 | 80 | 100 | 125 | 150 | 200 | 300 Launch Speed | 37 | 37 |...
  6. SilentGhost

    Social The Zero Suit/Samus in Shorts Social

    Here is melee's formula for hitstun: http://smashboards.com/threads/tool-knockback-launch-speed-hitstun-hitlag-shieldstun-calculation-v1-11.324878/. This lacks rage and correct character weights at the very least, but it gives a decent starting point. Hitstun is directly proportional to...
  7. SilentGhost

    Social The Zero Suit/Samus in Shorts Social

    So,.... against a level 9 cpu, I was able to land the full combo against shiek at 16%, killing off the top without the finisher. This was with 90% rage. It seems to me that you guys are forgetting to take rage into account ( testing in training mode will give false results). Although high rage...
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