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Recent content by Sekaru

  1. Sekaru

    Possible New Universal Tech (metagame)

    After a bit more testing it seems like the light input makes you skip to the end frames of your normal full dash duration (like when you run for a long time and let go). definetly looking for more input on this *edit 1* it Also seems that you dont even have to wait for the skid animation to...
  2. Sekaru

    Possible New Universal Tech (metagame)

    Hey all Fog here, So today I discovered an odd tech while goofing around in training mode. Unfortunately I cannot provide video (I don't know how lol) but if anyone could try it and post it that would be greatly appreciated. this tech could potentially be used to overcome the buffer dashing...
  3. Sekaru

    Skype Group

    I'd be down to join up name on skype is: Wanderer Pika main. would love to figure out new stuff
  4. Sekaru

    Condensing The Omega Stage List (Needs Input)

    I realize I may be a little late to comment in. but I truly believe there should be a firm distinction between straight wall omega's and all others at the very least.. they allow for very different kinds of players (see vertical falling attacks/wall jumpers/wall clingers) I think in bans phase...
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