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Recent content by Scizor44

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    3.6 Pit changes?

    Up b and Dtilt are still usable thought, I mean a buff would be nice but I don't think this is the area that Pit NEEDS a change. Rather, they need to change his up smash and side smash, which don't even work half the time. If you guys can't figure out how to use dtilt, try using it to go for...
  2. S

    Pit 3.5 videos. Regaining faith in our hero

    Hey man thanks for the critique! I'm watching my match and realizing that you are right that I use down smash way too much. Dtilt is probably better for mid percent punishes. Up Smash is probably best for high percent, so what do you suggest for low percent punishes? Anyways, I will watch your...
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    Pit 3.5 videos. Regaining faith in our hero

    Here is a set that I played at the S@X monthly yesterday. Check it out and I would love some tips. http://www.twitch.tv/chillindude/v/3873480?t=6h22m54s
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    [Mar 7, 2015] Smash @ Xanadu March Monthly: Melee & Project M (Baltimore, MD)

    Sorry if this is a dumb question, but what time do Project M Singles signups end? I'm probably going to be getting there at around 3:20 and want to know if that will be okay.
  5. S

    Stages for 3.5 Pit

    Not many characters have projectiles better than pit, and those matchups are so bad that you might as well just pick a different character. Also, the changes to Pit make moves like uair have low early knockback, but high scaling knockback. This makes it very advantageous to pick a larger stage.
  6. S

    Stages for 3.5 Pit

    I think that large stages are the best for Pit. His neutral game is pretty bad right now, so his best option is to camp with arrows imo. Also, one of the only things he retains from 3.02 is his godlike recovery.
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    Let's talk about 3.5 Pit

    Just a few quick things I'm noticing about the new Pit that may actually be good: As Peacanator said, Nair is actually better. Before it was only useful as a hitbox to stop quick characters like Pikachu and Falcon, but now it can be used for combos. It may just be me, but dair's spike hitbox...
  8. S

    Let's talk about 3.5 Pit

    Personally, I believe that the nerfs they gave Pit were needed, but definitely not in this way. The added lag on arrows and the dtilt nerf makes me mess up a lot, as I'm used to the old timings. The way he is now I'm finding it difficult to play due to timing issues. Also, the only use I can...
  9. S

    Show Me Ya Gimps! Pit General Disc.

    Anyone know what to do with the new Pit? He feels really useless to me. :ohwell:
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    Ness feels nerfed??

    Is anyone else having a hard time believing that pk fire is actually viable? Whenever I use it on a good player they just jump over it and punish me. Too much lag.
  11. S

    Difficult Matchups? - Ask Matchup Questions Here

    With Robin, just use you down b when he's at a distance and looks like he's ready to unleash fully charged thoron. Nair Works really well to edgeguard him when he's flying up with up b.
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    Difficult Matchups? - Ask Matchup Questions Here

    My hardest matchups are definitely characters that have a better projectile than pk thunder, but that I can't absorb with down special. This includes Shiek, Link, Dr. Mario, and a few others I can't think of right now.
  13. S

    Problem with Project M Startup

    Sorry guys, been busy with school! Anyways, you need to download an older version of Project M here: sites.google.com/site/sapphiredragon77/SapphireDragon/projectm-mirror There is a file called boot.elf that is fairly easy to find, it should be at the top of the folder along with the folders...
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    New (I think) Pit Tech/Ledge Mixup I Just Discovered

    Yes, exactly! Once or twice a game is the most it should be used for sure.
  15. S

    Legit Pit Combo's Anytime-Anyday

    I really like dthrow -> fair fair fair etc. Also, falling dair and then jumping up and using up b is really good for kills (this doesn't work on floaties though), dair is pretty hard to avoid and it's really fast.
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