• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Recent content by Savestate

  1. Savestate

    Melee Gecko Codes + Guide and Discussion

    for those of y'all working with assembly, i found out that there's some assembler directives for the gnu assembler you can use to help make encoding floats/strings way more sane. you can define float values with the .float directive and strings with the .string directive. normally .string...
  2. Savestate

    Matthews Smashers: Back on the Scene

    just got confirmation that the above account isn't actually PPMD, heads up folks. btw this will be on the same day as Dreamhack ATL, so don't expect too much attendance
  3. Savestate

    Local Player Profile: North Carolina's Savestate

    This is so good holy cow. Thank you so much !!!! ;_____;
  4. Savestate

    Characters that can complete every break the targets stage

    https://docs.google.com/spreadsheets/d/1UtpHB12lcpRaXb3eRpUgfA8ameekRvZ3EhnPuukNGfU/edit?usp=sharing some self advertisement of mine and TwoferTuesday's Link mismatch BTT records for anyone interested in how fast link can do the other tests
  5. Savestate

    0...

    0: !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!?
  6. Savestate

    0...

    0: !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  7. Savestate

    Project Smashboards Community Symbol Map

    Holy Heck if I ever get the melee modding bug again this will certainly help a Lot incredible find and work !!!
  8. Savestate

    0...

    0: !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  9. Savestate

    0: !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    0: !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  10. Savestate

    Writing Codes for Melee in C

    Sorry, I haven't been on SB in a while. This could be used for an AI given you have the space in the DOL / gecko code area to put a compiled program. You'd need to overwrite the AI's controls with your own each frame produced from whatever AI logic you create. The command line program is a...
  11. Savestate

    Melee Gecko Codes + Guide and Discussion

    Ah, nevermind! I got it working! Apparently the gecko code loader that nintendont uses is borked! I injected it into the .dol and it worked just fine.
  12. Savestate

    0: !!!!!!!!!!!!!!!

    0: !!!!!!!!!!!!!!!
  13. Savestate

    Melee Gecko Codes + Guide and Discussion

    Hello guys, I'm finally doing ASM again after a bit of a break from this stuff. I've been working on a new Melee Mini-game called "CPU Takeover". If d-pad left is held while the map loads, you start off a match where all players on the field are Level 9 CPUs for 5 seconds. Once those 5 seconds...
  14. Savestate

    0: !!!!!

    0: !!!!!
  15. Savestate

    Writing Codes for Melee in C

    Finished most of the relevant ID list values, and most of the global offsets. I'd say I'm about 50% done, and should be done by wednesday night if I don't slack off! (I thought I'd be done sooner, sorry ... u __ u) Bug me again if I don't post it by then! current progress ...
Top Bottom