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Recent content by Sashimi

  1. Sashimi

    Some Yoshi Information

    I have been very busy since GOML but I will try to do that from now on.
  2. Sashimi

    Some Yoshi Information

    I buffer a walk forward to ensure that my dash back won't require a 1-frame window. In any situation where the dash back isn't completely necessary, I prefer to wavedash back since it does move Yoshi back on frame 1 (due to his head moving into the z-axis during his jumpsquat).
  3. Sashimi

    Some Yoshi Information

    Good stuff! I looked into some grounded setups earlier and found the following: Vs Marth on even ground and with full shield, Fair > Dtilt will hit Marth's feet if he does not angle his shield. Fair > Uair will also hit his head, but it is less safe. Fair > Dtilt can be spaced so that it...
  4. Sashimi

    Some Yoshi Information

    As far as I know, the fastest way into Z-shield is to buffer it from a double jump land, unless you already happen to be holding A from a previous action, in which case you can just press Z. @DD151 Interesting! So it seems like the attribute "Jump H Maximum Velocity" is the fastest a...
  5. Sashimi

    Some Yoshi Information

    Good stuff! One question: Where are you getting the value 1.2? The only thing I can think of is the attribute "Maximum H Air Mobility," but I was under the impression that that referred to how far you can drift. Isn't air speed governed by "Jump H Maximum Velicity," which for Yoshi is 1.5...
  6. Sashimi

    Some Yoshi Information

    When I tested that stuff, I had Marth crouch behind Yoshi and made Falco shoot various laser heights, and there was at least one height that passed over Yoshi but hit Marth right after. It's possible that it might vary depending on what part of the crouch animation each character is in, but my...
  7. Sashimi

    Some Yoshi Information

    Yes, that works, at least for the starting position Yoshi has in the examples in my previous post. Absolutely. You are probably right about that. I am not sure why I forgot to think about character weight, but in any case ASDI down does not seem to be much of a problem. It might be...
  8. Sashimi

    Some Yoshi Information

    @DD151 Here's what I've got. At first I was apprehensive of using full jump, but it is definitely more useful to get the higher Up Air for easier coverage than it is to get the lower Up Air for better frame advantage. After Up Throw, you have to start your jump pretty soon to be able to cover...
  9. Sashimi

    Some Yoshi Information

    I'll add it to the OP when I get a chance. I haven't looked into the frame data because I don't think it is nearly as good as some of Yoshi's other ledge options but I think it still deserves to be figured out.
  10. Sashimi

    Some Yoshi Information

    @DD151 When I looked at the chaingrab last year, this is the useful information I came up with. Everything assumes Yoshi has the lower port because I didn't want to use something that relies on having a certain port. At 0%: 180° DI requires Sheik to turn around to regrab. If she does not turn...
  11. Sashimi

    Some Yoshi Information

    At 0%, Sheik still has to turn around to regrab Yoshi's 180° DI. Although Yoshi does have an extra frame of hitstun if he is the lower port, he also begins his animation on the proper 1st frame (as opposed to the 2nd frame if he is higher port, which is the cause of having less hitstun), so his...
  12. Sashimi

    Some Yoshi Information

    Interesting, I was sure I had seen other characters do strange things with their knockback after edge-cancelling like Yoshi does in Jag's video. I must be mistaken. Thanks for the information!
  13. Sashimi

    Some Yoshi Information

    I don't know for sure, but I think it is related to (or might be exactly) the bug that affects every character when they act out of knockback. Normally, it's impossible to act while you have knockback because you have hitstun that lasts exactly as long as your knockback, but in some cases you...
  14. Sashimi

    Some Yoshi Information

    @DD151 Can you share the inputs you used to land Down Throw > Dash Attack on Fox at around 41%? I could not get the Dash Attack to work on 0° DI because Fox reached the ground too soon. I tried it at 70% and it does work at this %. However, while the tech trap works, it does not give you...
  15. Sashimi

    Brand New Tech (Yoshi ECE From Pokemon stadiums Lip)

    Here's what I've been able to figure out so far: There are multiple ways to set this up but the easiest one is to move to the lip of the stage and short hop straight up. The timing is as follows: 1 Jump 24-29 Egg Toss Here is an example of the earliest you can start the egg toss. It...
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