Recent content by san.

  1. san.

    Official Competitive Character Impressions 2.0

    I think it's a mixture of having fast specs all around, as well as the ability to return to the ground quickly from a short or full hop. Many of the Marth-based FE characters linger in the air a few frames longer than other characters before they can fast-fall, delaying their optimal offensive...
  2. san.

    Social Radiant Hero of Legend: Ike Thread

    Pretty much. I recall that aether spiked the whole way through in Brawl, and they just removed it for smash 4 and brought it back for Ultimate. Outside of uair, Ike's hitboxes in general aren't as great as one might think. He actually has trouble getting fully outranged by a decent portion of...
  3. san.

    Official Competitive Character Impressions 2.0

    I'm not too positive for Byleth either. At least it's good to know that Sakurai purposefully made some of these grabs so abysmal instead of an oversight. A character with such big, sluggish moves still needs reliable, quick options that are usable as pokes and out of shield. If you don't have...
  4. san.

    LOL why do you still play ike

    It's good to reminisce about previous toolsets and all, but the tone of the post has become too adversarial to continue.
  5. san.

    Social Radiant Hero of Legend: Ike Thread

    There's a few things that can help you: 1. If you want to maximize your combo time, you want to land with the attack. This might require fastfalling earlier than you're comfortable with. Doing this also lets you use the max horizontal range of nair, instead of coming in at more diagonal angles...
  6. san.

    Difference between Character model heights in Ultimate

    Yep, there shouldn't be a quantifiable difference.
  7. san.

    Official Competitive Character Impressions 2.0

    I think that Ike will remain rare in representation. He's not nearly as easy as people made him appear to be, so this was to be expected. The issue with Ike is that they switched around all of his best tools from smash 4 (they partially did this from brawl to smash 4, but not to such an extent)...
  8. san.

    Social Radiant Hero of Legend: Ike Thread

    Once things are in a more finalized state on an easily accessible website, I may make another thread for it.
  9. san.

    Official Competitive Character Impressions 2.0

    After getting some more time with Hero and watching Evo to compare current highest levels of play, I think that Hero will settle around high tier in tournaments. I still feel that he has top tier potential, but the amount of optimizations you need to make to realize all of that are pretty...
  10. san.

    Social Radiant Hero of Legend: Ike Thread

    Ike hitbox visualization courtesy of Struggleton#4071 https://drive.google.com/drive/folders/1mpbSmkgSHzuw5JItKcDOoWO6ag06Nhaf?usp=sharing
  11. san.

    Official Competitive Character Impressions 2.0

    I'm still catching up on reading this, but I am glad that the combo counter seems to be competent now. With the inclusion of hero, that may be giving a bit of a skewed perception of his combo game since now it's more "correct" for everyone. Concerning Hero's recovery, the second version of his...
  12. san.

    Heroes Draw Near. Command? (Hero Social Thread)

    I played 3, 5, 6, and 9 and felt like I should get through 4, 8, and 11 (and 7) one of these days. This seems like a good excuse.
  13. san.

    Data SSBU Tournament Results

    https://smash.gg/tournament/agn-str-ultimatum-3/events/ultimate-singles/overview AGN/STR Ultimatum 3 (Rochester, New York) (67 Entrants) 1. SDX :ultmewtwo::ultlucina::ultfox: 2. San :ultike: 3. iModerz :ultwolf::ultfox: 4. Draxsel :ultwario::ultpalutena: 5. PikaPika! :ultpichu::ultpikachu: 5...
  14. san.

    Social Radiant Hero of Legend: Ike Thread

    Yes, it covers space fairly well even if you use it like a fair. If you use nair like a forward air, it's not really that lacking in speed, reaching in front of Ike around frame 12-13. Short hop nair into immediate fastfall is about as safe on shield as his ftilt that is -7 on shield drop, and...
  15. san.

    Data SSBU Tournament Results

    https://smash.gg/tournament/agn-str-ultimatum-2/events/ultimate-singles/brackets/532180/903888/standings AGN/STR Ultimatum 2 (Rochester, NY) (93 Entrants) 1) San :ultike: 2) Noe3 :ultmegaman: 3) PikaPika! :ultpichu::ultpikachu: 4) VII :ultsnake::ultzss: 5) Draxsel :ultwario: 5) SassyFlygon...
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