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Recent content by san.

  1. san.

    Nintendo Game of the Week -Star Fox Assault

    After Fire Emblem 7 and 8 on the GBA, it really felt like a generational leap into Path of Radiance. It introduced and refined numerous elements that are still observed in later entries, and added more ways to customize your units and their equipment and abilities.
  2. san.

    Social Radiant Hero of Legend: Ike Thread

    Interesting, thanks for the heads up!
  3. san.

    Official Competitive Character Impressions 2.0

    Yeah, sure thing. There are two different scenarios that play out whether Ike is in the air or on the ground. What I was talking about earlier was primarily done from the ground after baiting the opponent to anti-air, such as a jump in, dash back + shield to look for aggression. Afterwards, you...
  4. san.

    Official Competitive Character Impressions 2.0

    Since people are talking about Ike, just going to throw out a few points. Ike's air speed is good. It's 1.134, upper half of the cast. It's not as good as Chrom's 1.302, but only the top characters will vastly outspeed Ike's full drift if they're both in the air. They methodically nerfed a lot...
  5. san.

    Social Radiant Hero of Legend: Ike Thread

    I'm not bothered by it, but he should've had one. Some of his moves feel a bit half-baked and should've had a bit more oomph to them.
  6. san.

    Social Radiant Hero of Legend: Ike Thread

    Pretty impressed you were able to find it, glad you're still around enjoying the game!
  7. san.

    Social Radiant Hero of Legend: Ike Thread

    Hey! Some of the better attacks that can multihit tend to have a bit more landing lag. While Ike can't necessarily punish these, he can use the negative frames on hit to setup his own offense or easily reposition to a better spot while resetting to neutral. If they aren't multihit, Ike can...
  8. san.

    Hey, yep! If you're interested, the region of Upstate NY / Rochester has its own smash discord...

    Hey, yep! If you're interested, the region of Upstate NY / Rochester has its own smash discord: https://discord.gg/aQdDUx If you attend any of the local colleges and universities, many of them have their own discords as well.
  9. san.

    Official Competitive Character Impressions 2.0

    After more time with the character, I feel that :ultike:'s nair has been sufficiently nerfed. With perfect DI or jumping, the % window for confirming with front nair is small, while it is around 10-15% with poor DI. A small change to a key move has a multitude of effects to the rest of his kit...
  10. san.

    8.0 Changes Discussion [Video with new Combos]

    I started actually playing online the last 2 days, and it seems like I'm doing noticeably better. Part of that I feel is that the nair-centric approach from 7.0.0 and earlier was pretty difficult online since you had to quickly react to both the hit and the DI. I killed with ftilt, uair...
  11. san.

    8.0 Changes Discussion [Video with new Combos]

    Ike 8.0.0 changelist - Used Radiant Guts' post from Discord as a base. Dtilt •Made easier to combo •KBG: 70 -> 55 Dash attack •KBG: 78 -> 88 Dash attack (late) •KBG: 100 -> 110 Fair •FAF adjusted from 60 to 52 •Base damage adjusted from 11.5% to 13% •KBG: 65 -> 60 (overall kills 4%...
  12. san.

    Social Radiant Hero of Legend: Ike Thread

    There's more opportunity for some low % cheese for sure. It'll take some time to figure out some of the more subtle effects from all these changes.
  13. san.

    Official Competitive Character Impressions 2.0

    Agreed regarding Ike. You either need to "cheat" to offset weaknesses or have few to no weaknesses to be top tier. Ike's flaws regarding out of shield, offstage, and ground game were alleviated, but they are still very much flaws within his kit. Aether is still tough to land and DI would...
  14. san.

    Official Competitive Character Impressions 2.0

    He's definitely going to be much scarier. Once people get used to it, though, I imagine that people will get used to the changes and some won't be as game-changing as we think. Most of Ike's weaknesses are still there, such as his lackluster disadvantage state and smash attacks, but a number of...
  15. san.

    Official Competitive Character Impressions 2.0

    I don't think the developers know the ramifications of what they did for Ike exactly. I would call Ike's changes a pretty substantial buff. Nair: Increasing the knockback was NOT the solution if they wanted to nerf this attack. Front-nair now kill confirms at a more meta-competitive %, 80%...
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