• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Recent content by RoboTek

  1. R

    Mii Swordfighter Video & Critique Thread

    https://www.youtube.com/watch?v=dbDkxmtegD0 Swordfighter vs Robin Decent set of matches from Chompy
  2. R

    Mii's height and weight contribute to Sword Fighter's mobility and sword size

    Sword Size does not mean hitbox size. Test this. According most most through reports, hitbox size scales with height, not weight.
  3. R

    Mii Swordfighter Video & Critique Thread

    With this post I hit 10 posts and add links. 5 years on this site and you think it would just let me do it.
  4. R

    Kill Moves

    D-Air shockwave is an effective high-percent kill move and should not be underestimated. It is weaker than a conventional kill move, but is reliable enough that it is important to use.
  5. R

    D-air Gimps

    D-Air is not especially good at gimping, it is about average for down airs.
  6. R

    The Mii Sword Arts

    Counting a Mii with bonus is absurd. It is rare to impossible that a remotely competitive group will allow this.
  7. R

    Some SideB Tricks

    Thanks for this, Pac Man is really a fascinating character.
  8. R

    TO's ruining tournament experience regarding Mii rules

    These issues will likely naturally be ground away as operators gain more experience and understanding with the situation. Until then, however, it might be a bit rough.
  9. R

    Compared to Brawl...

    Gimps are less extreme, but more commonly attempted. Safer ledge play and less ledge invulnerability means you aren't screwed over easily for attempting the gimp/spike, and you can attempt more often. This means a better and less extreme game. Brawl was slower if you weren't playing OP...
  10. R

    Official Standard Custom Moveset Project: Mii Swordfighter

    Stone Scabbard is powerful as a fast attack upwards, because of the rising hitbox in front of the Mii. It is significantly better in this way than I expected, and the fast fall makes it harder to punish. I feel his rapid-thrust nB is right out the worst, being easy to counter and weak when...
  11. R

    Mii Swordfighter Video & Critique Thread

    Here is a list of what passable Mii Swordfighter Videos I could find (mostly in terms of player skill). The number is very low. The quality is lower than average. Adding more would be grand. https://www.youtube.com/watch?v=BcDMk3e8mfU https://www.youtube.com/watch?v=RZfbgnopjmE...
  12. R

    Captain Olimar *****es.

    First reaction is that is he worse off overall because of how easy he is to murder. Realistically he is very poor at dealing with combo-attacks, and the easy in which many opponents can defend the edge now makes his already poor recovery horrifying. Strategy now revolves around preventing...
Top Bottom