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Recent content by rev

  1. R

    Fast Fall Lags. (solution found) (New tech? Page 2)

    I don't really give a crap if you can't do it. Sucks for you. :laugh:
  2. R

    Just returned from a local tournament...

    You shouldn't have that hard of a time figuring out how to counter something he does over and over. At worst let him do it and punish it. Pick a character with a better projectile, or a reflecter. Pit if you want both. If hes doing the same two or three things, you should know where he needs to...
  3. R

    I am not convinced that tripping is random

    I don't see how any of you think you can know how tripping really works without seeing the game code. You do something one time, you trip, you do it again you don't. It could be random, It could be based on something you arn't thinking of. It could be based on something you can't even see or...
  4. R

    Fast Fall Lags. (solution found) (New tech? Page 2)

    He's not fast falling in that video. I understand how that works, canceling lag by the move ending before you hit the ground. But you can do more than that. You can use fast falls that do lag if you do nothing after, but you also can do certain things on moves to make them just link into a...
  5. R

    Fast Fall Lags. (solution found) (New tech? Page 2)

    If all I have read is correct, it is not auto canceling, because you ARE fast falling. And there is still no lag. Although there are points in that video where he does fast fall, those moves might be auto canceled. But again, you can fast fall 90% of them, and still go lag free. I am going to...
  6. R

    Fast Fall Lags. (solution found) (New tech? Page 2)

    This video pretty much covers it, http://www.youtube.com/watch?v=KyhnF4jZa_Y Except he only does aireals out of it, you do have other options. And some of his look to be short hops kept in the air to long to be fast falled, but you can do that as well.
  7. R

    Fast Fall Lags. (solution found) (New tech? Page 2)

    I think there are different levels of fast falling. I'm not sure exactly how to explain it as well yet. Let me try it again tonight and see what I find out. But I can say, that Pits Nair not fast falled has no lag, correct landing frame ok, no lag. But you can make him do it faster...
  8. R

    Fast Fall Lags. (solution found) (New tech? Page 2)

    Someone should link me this buffered crouch thing. that sounds something like it. But no it's not just for regular jumps without aireals, I don't think those lag? I could be wrong. It's for aireals. But again, not all of them work. Pits D-air for example, I have found no way at all to...
  9. R

    Fast Fall Lags. (solution found) (New tech? Page 2)

    I'm not positive on that questions but I hope this helps. My friend uses shorthop y, then fast fall, then aireal, than the ctrl stick to do his next jump. I however use the y button the whole time, it is your choice. If you are good with the control stick and you twirl it right though...
  10. R

    Fast Fall Lags. (solution found) (New tech? Page 2)

    I read over the questions I could and I hope I can remember to cover them all. For starters I will explain it detailed. !!!! READ THIS PART !!!!!! I can confirm, this will not work for every aireal. Pit's NAir works, his Dair will not. So each character may have moves it does not work for...
  11. R

    Fast Fall Lags. (solution found) (New tech? Page 2)

    until i figured out how to cancel it, that was lame as crap. but no problem now, this has evolved into one of the best techs possible. it's pretty much l canceling
  12. R

    Fast Fall Lags. (solution found) (New tech? Page 2)

    I just figure it out, I'm not going to name it, Ill let the community do that.(although i see no reason not to call it JCFF , jump canceled fast fall) But if you fast fall and flick up on the control stick after the fast fall when you hit the ground. (you can also use x/y to do this, but you...
  13. R

    Fast Fall Lags. (solution found) (New tech? Page 2)

    So fast falling pit n-air, or Ikes b-air for example (I'm sure there are plenty of other moves? maybe all?) creates lag when you hit the ground. If you don't fast fall the move, you can do it again with no lag right after hitting the ground. When you fast fall you character has an animation...
  14. R

    TV help plz

    Ok, so i assume someone on here will have this informations :D I want to get a flat screen for my new place and what not. But I am aware of how horrible some flat screen's (plasmas?) suck at frame rates for awesome games such as smash. What can/should I get? Or what should I make sure I dont?
  15. R

    luiigiii

    I would be correct in assuming it would be dumb to think luigi wont be in this game right? :urg:
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