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Recent content by qwillinallthefish

  1. qwillinallthefish

    Ike tech counter boost

    You said in the description "after being sent flying with the correct DI counter will give you a slight boost upwards." What is the correct DI for this technique?
  2. qwillinallthefish

    A-sticking Ike's aerials

    I use default controls most of the time (though I'm working toward using c-stick for attack and maybe turning tap jump off but I don't know yet) and I do aerials a little bit weird. I use A when the momentum and the direction of the attack are the same direction and C-stick when they are in...
  3. qwillinallthefish

    Where do we go from here?

    Though my view may not be the common one, I think we need to work on our conditioning game a lot more. If you look at HugS in Melee, he always says that he conditions his opponents to shield in certain situations so that he can get his very slow grab off. Samus's grab is a very hefty hit if you...
  4. qwillinallthefish

    Early Aether Kills

    I've seen this video running around reddit or just browsing before and I have a couple questions. Is it possible to utilize this technique effectively to punish laggy moves? How dependent is this on rage? How dependent is this on weight/fall speed? Personally, I'd like to see this used...
  5. qwillinallthefish

    The Squirtle Forum Chat

    ssbbdallax@aol.com
  6. qwillinallthefish

    Is Diddy Kong Really The Problem Of Smash 4?

    I'm honestly hoping for Japan to wreck us with Yoshi or some other character so people get off the Diddy hype train. Once we realize other characters exist, Diddy won't feel as good. He's only the best right now because he has been used more and is easier to use.
  7. qwillinallthefish

    Backward Momentum Forward Grab?

    So earlier today I was practicing my roll cancelled grabs and i managed to roll backwards and grab forward while moving backwards. I'm not sure exactly how I did this, so if anyone has done this before I was hoping they could explain it. Thanks :D
  8. qwillinallthefish

    The 3.5 Squirtle Matchup Thread

    I feel that the Zelda MU is much easier than 50/50. I played an Zelda who was on point the entire time and 3 stocked her. She belongs in the OM NOM NOM section.
  9. qwillinallthefish

    I got 99 problems

    Withdraw and grabs were rendered useless by Nana Fsmashing after I hit/grabbed Popo. Dsmash split them up enough to only be able to hit one but they were still synced so I got hit by any and all of ICs aerials, they could wavedash Dsmash after dodging any attacks that I used.
  10. qwillinallthefish

    I got 99 problems

    And Ice Climbers are one. I went to a local Smash Fest today, and the guy I played first round switched to ICs game 3. I immediately thought "Oh, ICs are pretty bad in PM iirc. This should be fairly easy since I'm about on par with this guys skill level." I proceeded to get rekt. Hard. So I...
  11. qwillinallthefish

    Super Smash Bros. For 3DS Advanced Technique: Toss Canceling

    I love that the community is finding all of these advanced techniques. Now that we have a sort of dash dancing and special playing options such as this, I think this game is going to be fantastic. Lets just hope it doesn't get patched or taken out in the Wii U version :211:
  12. qwillinallthefish

    Guide Super Fighting Robot! - Mega Man Base Moveset Guide

    Hi. I was just using Mega Man in the demo, and I thought I would point out that Mega Man's up-air killed Mario off the top at 89% when he was high-mid stage.
  13. qwillinallthefish

    Project M Back Room Releases Blog Post on v3.5, Recoveries

    I'm glad of this. Maybe some of the recovery haters meleetists will stop complaining about PM now. Improvements are always welcomed in my book :211:
  14. qwillinallthefish

    Project M New Art Tuesday: Shinobi Squirtle!

    I love it :007: :211:
  15. qwillinallthefish

    Smash WiiU & 3DS Miiverse Daily Pic - July 25th

    The buttons look very similar to how the City Trial power-ups looked in Kirby Air Ride, but the Challenge button looks out of place and unfinished.
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