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Recent content by q_e_d

  1. q_e_d

    Official Mario Enigma Machine [1.1.1] Patch Notes

    It doesn't look like hitstun is changed. The very relevant change is that to shield stun (also shield lag for attacks with hitlag modifiers), those changes are all listed in the OP of http://smashboards.com/threads/shields-in-1-1-1.419235/.
  2. q_e_d

    Official Mario Enigma Machine [1.1.1] Patch Notes

    No, the shield stun is increased by I think 3 or 4 frames, but that's still not enough to land and grab before the opponent can spot dodge.
  3. q_e_d

    Official Mario Enigma Machine [1.1.1] Patch Notes

    Yes. The now universally changed shield stun makes shield breaking easier though, so it balances out a bit.
  4. q_e_d

    Official Mario Enigma Machine [1.1.1] Patch Notes

    You just blew my mind with that. Also, why is this thread turning into a discussion about Luma being broken??
  5. q_e_d

    Official Mario Enigma Machine [1.1.1] Patch Notes

    I assume that is meant to make the looping hitboxes link into each other better. So no huge change.
  6. q_e_d

    Official Mario Enigma Machine [1.1.1] Patch Notes

    It just means you can't punish quite as many options as before simply by shielding. This means that if you want to hit your opponent, actually attacking is now better than standing in shield. Not sure how that would make the game more defensive...
  7. q_e_d

    Official Mario Enigma Machine [1.1.1] Patch Notes

    Basically, attacking a shield is now safer for every character. Characters who benefit most from this change are those who have attacks that were possible but hard to punish before, those attacks should now be safe on some characters who could punish them before, and others can only get less...
  8. q_e_d

    Official Mario Enigma Machine [1.1.1] Patch Notes

    Pretty much so, yeah. But now other characters have safer moves as well, so if Sheik now has a very very hard/impossible move, but other characters actually get hard/impossible to punish moves too that's probably overall a good thing for balancing.
  9. q_e_d

    Q&A Mechanics & Techniques Discussion

    So right now there appears to be wrong information about the duration of shield stun in Smash 4 (or how it was changed from Brawl). The oldest thread I found says shield stun was lowered a lot, but apparently the value for Brawl there is wrong (way too high)...
  10. q_e_d

    Weekend Watchlist 10: Six Stellar Events To Watch This Weekend

    I like the new format! Pretty much all info necessary for deciding what to watch is there and anything else can just be looked up on the tournament websites.
  11. q_e_d

    Smash 4 Ver. 1.08 Patch Thread [MOVE TO NEW THREAD]

    Another Pika player here: QALC definitely changed, ESAM is now looking into it, so far got (quotes from his twitter): "Ok so the difference is it is more specific and also it doesnt move you like it did when u used to platform cancel. Different, still easy" "Pikachu can QAC even better on slants...
  12. q_e_d

    Meta Pikachu Metagame Discussion

    ESAM, you said on twitter you figured out the matchup against Sheik, so... how can we beat her, what do we do against her SH Fair in particular and how good do you think the matchup is overall?
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