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Recent content by Pururun

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    Ganon's pseudo-chaingrab

    KoopaKoot's video was done without DIing. Opponents can DI as soon as they fall from the choke. The video showed Wario getting hit by a jab, but realistically, he'll DI so far behind you before you can even react and even wait for you to jab so he can get up attack and hit you. These are the...
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    Ganon's pseudo-chaingrab

    Standing down tilt doesn't work on everyone. Bowser, Donkey, Marth, Falco, Link, Samus, Snake, Lucario, Wolf and Ganondorf himself have ways out, depending on the direction they decide to roll. It will work on everyone only if they decide to attempt a get up attack or lay there. The thunder...
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    "How do I beat ___?", the Ganondorf Match-Up Thread

    The X means there's no way the attack will hit if the target goes that way. If Mario DIs towards you(in an attempt to roll behind you) or doesn't DI at all(get up attack), it won't land. It's always safer to use a standing down tilt on Mario, since it will always connect.
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    "How do I beat ___?", the Ganondorf Match-Up Thread

    Whoa, that's neat. I can finally use something else other than the remote/nunchuck configuration for the standing d-tilt. :D Edit: Attack on c-stick causes some strange actions when you use it after dropping shield or during the flame choke. o_o Sometimes I end up short hopping instead of...
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    ~Tome of The Dragmire~ v1.5

    Great. Someone else tried it, so I'm not the only one seeing it. :laugh: I posted a "graph" of who it can and can't hit on page 1 of the "How do I beat ___?", the Ganondorf Match-Up Thread. I'm just hoping someone fixes it up and tests it some more. >_>
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    ~Tome of The Dragmire~ v1.5

    I implore you, just try it the way I described just a few posts back. Hell, everyone try it. It seriously cuts down on the lag of the d-tilt.
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    "How do I beat ___?", the Ganondorf Match-Up Thread

    I use Z(Shield) and A. It works for running and grabbing too but sometimes I prefer A + B for that. It took a while to get used to though.
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    ~Tome of The Dragmire~ v1.5

    It's something like that, after you do an attack or something that delays your down tilt, you crouch then down tilt, instead of down tilting immediately. Just stand around Final Destination and use flame choke to crouching down tilt on nothing. You'll clearly see the crouching frames(you can...
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    ~Tome of The Dragmire~ v1.5

    This isn't true at all. Test this out. Have a friend come over and attempt to roll away. Right after the flame choke(Use wii remote and nunchuck for best results). Tilt the control stick down very slightly while jamming on the A button(You can practice it by just flame choking thin air and...
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    "How do I beat ___?", the Ganondorf Match-Up Thread

    I just turn shake smashes off and set all the smashes to the remote D-pad. If you can get used to short hopping with the c button(I'm still training my left index finger. >_>) on the nunchuck, it works well. I'm also stuck on the wii remote and nunchuck setup because I've always screwed up the...
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    "How do I beat ___?", the Ganondorf Match-Up Thread

    I posted this in another thread a while ago. Wish I could organize it better when posting here. A = Jab DT = Down Tilt. It's safer to do a DT from a standing position(slightly tilted down control stick) rather than crouching, if you hold down on the control stick, there's a high chance...
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    ~Tome of The Dragmire~ v1.5

    You can do this with all characters and most attacks. :bee: I think it works best with Ganondorf's shoulder charge or grounded wizard's foot since you stay in the attack animation long enough for you to negate the projectile. These attacks won't block Samus' fully charged shot or the space...
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    Technique I've discoverd. (Palm Plant)

    Dair is the stomp. Did you mean fair?
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    flame choke then down tilt

    Okay, I did more testing with the flame choke follow ups. o.o; All the testing was done in Final Destination and the lower area of Shadow Moses with 1/4th speed on in training mode. I'm not sure if that will have a negative effect on anything though. These are pretty much guaranteed hits. A...
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    flame choke then down tilt

    The level 9 CPUs are really slow at rolling away after a flame choke. >_> I don't think they even dodge f-tilts.. -_- Oh, and you can skip the crouch by tilting the control stick down just slightly enough to do the d-tilt.
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