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Recent content by Psyruby

  1. Psyruby

    The Sword of Seals - Roy Moveset + Frame Data (incomplete)

    I've never gotten Link's Ftilt to clank, but that may have to do with the range compared to Roy's.
  2. Psyruby

    The Sword of Seals - Roy Moveset + Frame Data (incomplete)

    I clanked with the sweetspot of Roy's Ftilt with KO Punch, Ganon's Fsmash(I think it was late in the animation of the Fsmash), and Ganon's Usmash in the middle of it. EDIT: My attack stopped, but both of us were unharmed. Tho in Little Mac's case, I was sent flying from a windbox, and it looked...
  3. Psyruby

    The Sword of Seals - Roy Moveset + Frame Data (incomplete)

    Whoops, I double posted by accident. Sorry!
  4. Psyruby

    The Sword of Seals - Roy Moveset + Frame Data (incomplete)

    Guys, I know this isn't exactly frame data, but have you noticed that Roy's Ftilt almost clanks with everything. Today I clanked with a KO Punch, Ganon's Usmash, and Ganon's Fsmash. That's a very strange property, and I don't know what is causing it.
  5. Psyruby

    The Sword of Seals - Roy Moveset + Frame Data (incomplete)

    It's cause Roy falls way faster than Marth. Therefore when you land with his Nair you land a few frames before Marth normally would. Which causes him to be able to act faster.
  6. Psyruby

    The Sword of Seals - Roy Moveset + Frame Data (incomplete)

    I think shield push isn't solely dependent on damage. Roy's tilts all do way more shield push on center hit than moves with those damage numbers. I've done Ftilt and dtilt on shield, and unless they perfect shield, you can't shield grab Roy even from a center hit. I've also noticed this with...
  7. Psyruby

    Character Competitive Impressions

    I'm confused at people who think Mewtwo has no good match ups. The only match ups that he has a clear disadvantage is very fast aggro. Falcon, Diddy, Sheik, ZSS, Sonic, Fox, and I'm going to include Little Mac cause that match up is very relevant. I've found that Mewtwo beats out projectile...
  8. Psyruby

    Complete Hitbox/Frame Data For Every Character (Now with KO Percents)

    That was all self tested from the 3DS and Wii U version. I used several attacks at many percents, then looked at Launch Speed. Compared the two between 0% and 200%(cause you can't set handicap to specific numbers). All numbers grew by 15.4 percent. I then used my knowledge that rage slopes out...
  9. Psyruby

    Complete Hitbox/Frame Data For Every Character (Now with KO Percents)

    Maximum rage is a 15.4% increase to your knockback. However this significantly affects your kill percents. If you tested a 0% Hoo-Hah(pre patch) on Bowser, it would kill at 120%, a max rage Hoo-Hah(pre patch) kills at 80%. The formula is linear btw. And a rough estimate is Your percent*.1 =...
  10. Psyruby

    Mewtwo complaint thread

    I do agree the distance is nice on the rolls, but I really don't think 14 frames of invulnerability out of 29 is that good. You don't even have to try when hitting Mewtwo out of roll. That being said, it is true that rolling isn't really that necessary in this game. Finally, I don't want him to...
  11. Psyruby

    Mewtwo complaint thread

    I think really the issue here is rather how do we want to balance Mewtwo. Currently with his moveset, being a middleweight would probably stabilize him to the point he is B(or higher) tier, however we could also speed up his moves, clean his hitboxes, and improve his GOD AWFUL ROLLS to make him...
  12. Psyruby

    Mewtwo complaint thread

    he'd be like... marginally better. His frame data and wonky hitboxes are more of an issue. Also, you can't get a free down smash, the opponent has to mess up. I'll list what you should do for Confusion based on the opponent's taste. Confusion options: Opponent Attacks: You Shield Punish...
  13. Psyruby

    Mewtwo complaint thread

    [ Pretty much, G&W's issue is more of him staying the same except without bucket braking while everyone else got powered up. Zelda.... omg.... why... all she has is the elevator and that is irrelevant on disjointed characters. Also, Mewtwo's confusion is great in power level. Being a 3rd...
  14. Psyruby

    Mewtwo complaint thread

    ZSS is the 8th lightest character, even lighter than Sheik. That's really god damn light. She's only a tiny bit heavier than Pikachu, Fox, and Olimar who are the 6th lightest characters in the game. Also, Boost Kick isn't just bad DI. You can get Boost Kick out of Up Air and Down Throw even with...
  15. Psyruby

    Mewtwo complaint thread

    ZSS is a glass cannon and fragile speedster. It's impossible to ignore the fact that her Up B is the best finisher overall in the game. It is fast, extremely powerful, easy to combo into, and isn't that risky when you have the advantage. Honestly, glass cannons need to be fast in Smash. If you...
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