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Recent content by Prynne

  1. Prynne

    An Open Letter to Nintendo on the State of Zelda in Smash

    Unfortunately there was no direct line that I could send it in through. I settled for leaving it open for all to read and posted it on Reddit as well.
  2. Prynne

    An Open Letter to Nintendo on the State of Zelda in Smash

    EDIT 1: I posted this a while ago in a general forum, but it has now found a home in this thread. Though Smash Ultimate seems mostly complete, it is by no means finished. From the footage we have seen from E3 thus far, the development team has gone out of their way to modify Zelda's moveset...
  3. Prynne

    Social The Gates of Hell: Bayonetta Social Thread

    Bayonetta's use of sexuality and her focus on appearance seems to be done almost exclusively for her own enjoyment. It's all for her, and she doesn't much care for who's watching, because those watching fall into three categories: 1) The angels, who she is murdering 2) The secondary characters...
  4. Prynne

    Zelda Matchup Anthology

    Slowly, but surely we shall continue our slow march to the end of this project. Meta Knight :metaknight: I shall continue with Marth in the eventual future.
  5. Prynne

    Zelda Community Combo Video Clip Thread

    I think you're mistaken. I'm pretty bad.
  6. Prynne

    Zelda Matchup Anthology

    It's a good thing that matchup spreads are kind of irrelevant. The only thing that really matters is how to play a matchup and win.
  7. Prynne

    Zelda Matchup Anthology

    This is good! Now do a writeup, because why not?
  8. Prynne

    Questioning Zelda's Design

    Don't remind me.
  9. Prynne

    Zelda Matchup Anthology

    I don't think Din's is what you have to worry about in the Ness matchup. At least not too much. Obviously it's oftentimes an integral part of your neutral, and yeah, it's good for general Zoning, and blah blah blah blah everything you've heard a thousand times before. Really though, if you don't...
  10. Prynne

    What does the reappearance hitbox being moved to frame 2 and it being transcendent do for us?

    Currently, priority on Lightning kicks is arranged as follows: 0 - innermost hip hitbox (highest priority) *not the sweetspot 1 - knee hitbox (second highest priority) *also not the sweetspot 2 - Foot hitbox (lowest priority) *Lightning kick If you land with any hitbox other than the foot...
  11. Prynne

    What does the reappearance hitbox being moved to frame 2 and it being transcendent do for us?

    1. It isn't. 2. I bet it is. 3. Probably wouldn't be.
  12. Prynne

    What does the reappearance hitbox being moved to frame 2 and it being transcendent do for us?

    A lot of her moves have Transcendent priority. http://smashboards.com/threads/zelda-hitboxes-and-frame-data-3-6.339419/ In the charts, under the category that is titled "Clang," many of them read "False." These hitboxes have transcendent priority. Edit: However, whether transcendent priority...
  13. Prynne

    What does the reappearance hitbox being moved to frame 2 and it being transcendent do for us?

    Transcendent hitboxes do not clank with other hitboxes, meaning that they pass through them. Most of Zelda's moves already possess this property.
  14. Prynne

    What does the reappearance hitbox being moved to frame 2 and it being transcendent do for us?

    Countering Teleburn (now teleslash for whatever reason) has become another 2 step process. Rather than 1. Shield, and then 2.Punish, it now goes something like... Step 1: Throw out active hitbox to beat teleburn Step 2: Watch Zelda cry
  15. Prynne

    Zelda Matchup Anthology

    After months, I have finally updated the OP. Sorry for the massive delay. I'll get to work on the MK and Marth matchups promptly!
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