• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Recent content by Perso

  1. Perso

    Exposé: The Truth about Sing Revealed

    Perhaps you misunderstood my purpose. The second and third hitboxes are for protection from an impatient opponent. They can be somewhat deceptive so if an opponent tries to charge a smash next to you or go for a dash attack you may just find you have the upper hand. This adds some viability to...
  2. Perso

    Official Standard Custom Moveset Project: Jigglypuff

    Which is why in a customs metagame you could switch depending on stage selected. Rollout can be useful on stages with few or no platforms (Final Destination + Omega, Pilot Wings, Town & City to name a few). Besides, if you just force an opponent to keep going to the ledge you're gaining stage...
  3. Perso

    Exposé: The Truth about Sing Revealed

    Besides the obvious singing ledge grab to shorten the move's animation if you hit successfully with the second or third hitbox you are near guaranteed a rest/charge f-smash punish at 60+%. Of course that requires a bit of a hard read and luck, but hey it's something. Also, if an opponent throws...
  4. Perso

    Official Standard Custom Moveset Project: Jigglypuff

    I don't understand how everyone seems to be dismissing rollout. It's an excellent mixup tool. Each of the custom rollout options have their own uses and I will attempt to explain each. Standard Rollout (Neutral-1): Excellent for surprise mixups and baiting. Held for around a second it'll hit...
Top Bottom