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Recent content by OddishGuy

  1. OddishGuy

    Social General Ice Climber Chat

    Downsides to UCF are everyone can now do late aerial -> dashback for more consistently safe attacks on shield where they had to use spotdodges or jabs before. Shield drops mean platform camping is slightly easier/better. Anyone who had a good controller could already do this against us though...
  2. OddishGuy

    Social General Ice Climber Chat

    This is the traditional dashdance desynch. You can see it in this thread, I think it's the 3rd one. https://smashboards.com/threads/guide-to-desynching-treat-your-opponents-even-more-coldly.53912/
  3. OddishGuy

    Social General Ice Climber Chat

    Iceblock is around 60 frames so you'd aim to get one out every 30 frames while desynched to keep them equidistant. You have to account for Nana's 6 frame delay of course. Generally you should be doing SH iceblocks, I made a small comment about that a while back. F-tilt guard desynch into Popo...
  4. OddishGuy

    Social General Ice Climber Chat

    IIRC it was a 4 frame window with the Y-value threshold being -0.7000. I'll test it tonight and come edit this comment if I was wrong.
  5. OddishGuy

    Social General Ice Climber Chat

    So there's like 3 ways to do it. Method 1 is to not tilt the stick far enough to make Nana squat. Method 2 is to tilt the stick far enough to make Nana squat, but make the stick motion slow enough that she doesn't pass through the platform. Then shield grab or JC grab with Nana to cancel the...
  6. OddishGuy

    Social General Ice Climber Chat

    Shield stun desynchs have been a concept for intentional setups and combo starters for years (and they’ve been done accidentally since the beginning of the game :P). *I'm going to say shieldstun in this post a lot and ignore hitlag. For all intents and purposes hitlag on a shield is included in...
  7. OddishGuy

    Social General Ice Climber Chat

    Hey Climbers ^_^/ Here with a little bit of a fun post about Ultra Moonwalks. Ultra moonwalking works by doing a triple dashdance and continuing to run after the third dash. The idea is that Nana will take on Popo's direction during the second dash, but she will move forward with Popo during...
  8. OddishGuy

    (Extremely Difficult) New Wobbling Idea

    This is a jab cancel wobble and it's entirely practical. It's slightly more difficult than a regular wobble, but the sight of it and knowing that Popo's pummels do nothing make it pretty funny IMO. Here's a gfy Link in case gfy doesn't load here: https://gfycat.com/OnlyBetterFattaileddunnart
  9. OddishGuy

    Social General Ice Climber Chat

    Haha, aw shoot the cat is out of the bag. Shoutouts to Antic from Oregon for being the first to tell me about this ish. Making Nana do a pivot jump Bair and having Popo do a DD grab is a really solid option. If done correctly it confirms if it connects or if it's blocked. Here's a gfy I made...
  10. OddishGuy

    Social C. Falcon Social

    I just found out that you can jump out of SH Bair and Upair. I thought it was neato so I made this gfy to show that it's neato. Link in case Gfy doesn't load: https://gfycat.com/SameNiceKiskadee
  11. OddishGuy

    Social General Ice Climber Chat

    Hey climbers, here with a spiel of random information. If Popo is onstage and Nana has been knocked offstage, a great way to save Nana is belay canceling. However, climbers will oftentimes jump off stage, DJ back near ledge, and belay cancel; this is slow and unsafe. So we should use run-off...
  12. OddishGuy

    Social General Ice Climber Chat

    Ledgehop Bair is really solid. Combine it with slip-hog, AKA edge sharing, and you can cover basically everything depending on the stage. Alternatively you could ledgedash and D-smash, ledgedash grab, or ledgedash SH Bair from the slip-hog. https://gfycat.com/UnsteadyPleasantAplomadofalcon
  13. OddishGuy

    Social General Ice Climber Chat

    Hey climbers, just a quick post about a desynched aerial blizzard use. I've been implementing desynched double aerial blizzard a bit more recently, it typically doesn't lead to a conversion but it can keep your opponent off of you for a while and can often acquire some free damage. Here's a gfy...
  14. OddishGuy

    Social General Ice Climber Chat

    Hey guys, talking about mid-stage handoffs for a bit. So during mid-stage handoffs you should be ready for Nana's throws, but it's also worth noting grab release since Nana may pummel and leave time for the opponent to escape. Since the opponent will be mashing and generally not experienced in...
  15. OddishGuy

    Social General Ice Climber Chat

    Heyyyo. Just a quick topic continuing post. Following up on WindmillHunter's discussion on reverse landing desync, AKA FF desync, AKA Nana lands 1 frame sooner because dat gravity. Stuck Nana desync is an extension of the reverse landing desync using iceblock's pop up mechanic. Here is an...
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