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Recent content by oathkeeper005

  1. oathkeeper005

    3.6 Pit Impressions

    Ah, that was my bad then! I sometimes get confused by patchnotes because while most things go from Old->New it sometimes it put in the reverse order. (ie: "Pits Uptilt: IASI increased to 28 from 26" and "Mirror sheild: ending IASA from 15 to 5"). Other games/websites are guilty of it as well...
  2. oathkeeper005

    3.6 Pit Impressions

    For neutral Id recommend throwing a short-hop arrow out in neutral every so often in match-ups where the opponent cant/wont make a fast/safe approach. If it hits it will pop them up and can create a small window to get another hit. The grounded Arrow lag makes following up a lot harder and the...
  3. oathkeeper005

    3.6 Pit Impressions

    As I posted above, Im fairly sure that the arrow change doesnt affect the usefullness of ground arrows all that much. At least for me a major use for arrows is that they have just enough hitstun that they can be followed up by other moves. As I currently understand it: On the ground you still...
  4. oathkeeper005

    3.6 Pit Impressions

    - Dtilt buff is wonderful as its the one thing most of us have been asking for. - Arrow shooting faster is really nice, I'm not sure it was needed. - I don't mind the glide timer all that much but I feel it was really unnecessary. The only time it probably will come into play is when you've...
  5. oathkeeper005

    Weird Smashville Glitch: Lasting Arrow

    This is actually something that carries over from the Brawl engine. Projectiles can get stuck on corners of stages if they hit at just the right angle. The most reliable way of recreating it I found was using fox/falco lasers on the lower area of New Pork City. Pit probably has the only really...
  6. oathkeeper005

    3.6 Pit changes?

    Brink back 3.02 Pit (I can wish cant I?) Main things I want to see: Dtilt to come out faster. Jump out of Glide = Pits Last Unused Jump, not his weakest jump every time (While Still loosing all other jumps) ANY Neutral game improvement. I still love playing Pit, but Im finding him much harder...
  7. oathkeeper005

    Nintendo News - Coming Out Of Nowhere Edition

    Its based (losely) off of a biblical story. Issac's mom believes god wants her to sacrifice her son to prove her devotion to god. Edmund McMillen's Style igenerally finds a way of being Dark and Endearing at the same time, so while its dark, Its not anything too bad. Gameplay wise, the game is...
  8. oathkeeper005

    Enough Is Enough. Coaching Needs To Stop.

    IMHO most of what coaching boils down to is moral support. Perhaps its a bit naive of me to assume that the game is too dynamic that one bit of advice could really turn the tides of the match. But That guy who just said "Hey man. That guy likes to tech in place" might as well also be saying "I...
  9. oathkeeper005

    Let's talk about 3.5 Pit

    Disclaimer: Ive only had a little more than one day to mess around with the New Pit, and Im not a great player to begin with. These are the really significant changes though I feel I can talk about though. Side B: I think the Recovery Nerf mostly makes sense. The only real Issue I have with it...
  10. oathkeeper005

    The Louisiana Thread: Flarefox Forever - We are alive.

    Im terrible at DotA despite how muc I love it. I havnt played much on the newer patches ever since they redisigned half the game though.
  11. oathkeeper005

    Apex 2015 Game Lineup Announced!

    I want to attend for Melee and PM. I have no interest in brawl and Im only playing smash 4 for casual-ish fun. No Project M literally cuts my reasons to attend in half, especially since my Area is very Project M dominant.
  12. oathkeeper005

    New Survival Mechanic In Smash 4 - "Vectoring"

    correct. try to DI towards the Corner of the bast zones where the distance your sent is less likely to kill you. You can also DI downwards on some moves that send you horizontally and Tech on the ground. Remember your distance traveled will always be the same but your goal is to make the end...
  13. oathkeeper005

    New Survival Mechanic In Smash 4 - "Vectoring"

    It never has in any smash game before Smash4. before you could effect your trajectory by angling it in an adjacent direction during hitlag (Example: A move hits you where go Up. The second that it hits, can change the angle it will send you slightly more left or right) Its a very imporant...
  14. oathkeeper005

    New Survival Mechanic In Smash 4 - "Vectoring"

    Im not a fan of this mechanic, but Im willing to see how it plays out. On paper is seems like it makes it hard, if not impossible, to combo and do certain followups. Not only that but it lentghens the time spent alive. It does Both of those In a much more drastic way then DI ever did. But...
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