• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Recent content by NTRN

  1. N

    Social General Ice Climber Chat

    Really, you could delay the bair however many frames you wanted, you just sacrifice early attacks for late attacks.
  2. N

    Social General Ice Climber Chat

    I think it is pretty hard to give solid numbers because guy hit lag only applies to one of them so it depends on move staleness, which I think is super cool. So you have the variability on the dsmash and bair. 1 popo dsmash startup1 /Nana run 2 popo dsmash startup2/ Nana jump input delay1 3 4 5...
  3. N

    Social General Ice Climber Chat

    When I want safe ice block pressure, I go for pivot jump ice blocks with nana and I keep her safe with popo. Occasionally I'll miss the pivot jump and end up with a synched ice block, but generally they are conditioned enough to know I'll be waiting with a usmash if they come in so they won't...
  4. N

    Social General Ice Climber Chat

    What I really want to hit consistently is pivot fh Nana bair, but my fingers aren't fast enough to ensure the full hop and hit the bair before popo dashes too far away to control. I honestly think if I could get it consistently, it would destroy the optimal peach float height while leaving you...
  5. N

    Dashdance -> Crouch desyncs

    Maybe. It does take some time to learn and apply effectively, but I do it all the time in tournament with a lot of success. For me it is worth it for the increased capability I get.
  6. N

    Social General Ice Climber Chat

    What is the coolest thing you have done, ice climber related, recently? Mine was discovering pivot nana bair grab was both a true combo and totally achievable in real time. It is a bunch of frame tight windows, and starts with a frame perfect input, but it is wonderful...
  7. N

    Dashdance -> Crouch desyncs

    That is pretty neat, I didn't know that one. I use something that is a similar concept that I believe is faster and has more application, I jump on the same frame I dash back, and the smash turn input overrides the jump, but Nana can't smash turn, so she jumps. You can run, keep dash dancing, WD...
  8. N

    Social General Ice Climber Chat

    Sure, but reacting that b throw handoff with any floaty outside of samus will be incredibly difficult. With Jiggs it would have to be a hard read on Nana's timing in a very situational setup to even have a chance. I certainly won't downplay how swag it is though. Handoff variants are some of...
  9. N

    Social General Ice Climber Chat

    Yeah, the positioning is doable, it is just hard to react to the back throw to grab on the frame you need to. What I do in similar situations is just dash and follow the throw and grab facing away. This works well at low percents, and at high percents where they fly too far, just fsmash while...
  10. N

    Social General Ice Climber Chat

    From my tests, smash turn dsmash-popo -> Nana dash sheildstop grab gets her in the right position (and if you are good, you can link the dsmash into grab), but the bthrow is pretty unreactable with grab at that position without moving.
  11. N

    Social General Ice Climber Chat

    For the sheik matchup, I disagree with shield beating her. I find that unless they are committing to something dumb that you are shielding grabbing, you are a lot more mobile just crouching. I think the problem predominantly is roll. If you put up shield she is going to jump in, do some late...
  12. N

    Social General Ice Climber Chat

    You just do it. Popo can u or d smash from stand or walk at any time. When chased, I like WD away (facing away) then turn around popo d or usmash > fh blizzard from Nana, because it is fast and gets the blizzard in the right direction. Similar to pivot smash, but you don't need to dash. It is a...
  13. N

    Social General Ice Climber Chat

    I figured it out. The ac bair works if you walk a frame before smash turning. I guess there is something about the cancel.. Maybe Nana can't cancel her landing animation into dash, but can into run, similar to the one frame walk for isai drops.
  14. N

    Social General Ice Climber Chat

    I wrote out a big response to this a few days ago but my phone died and it was lost, and I hadn't the motivation to write it again. I think we come at things from different perspectives. I try to approach my practical desyncs from a 'coverage' standpoint. I don't care do much if I don't hit...
  15. N

    Social General Ice Climber Chat

    I believe you will find jab - dash back Nfsmash- P wavedash in to react is way slower than you anticipate. Most people will just jump out, especially due to the +7 frames for Nana, and the lag from WD. Most climbers can make scary pressure strings, but for the most part, they aren't safe, so you...
Top Bottom