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Recent content by ninjabiz

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    [Guide] - Buffered Dash Attack Locks (Updated 6/27) - Now With Video

    A chart displaying the %'s (X) and # (Y) of decays could definitely be useful. Something like this, only simpler. http://pokemon-evolution.tripod.com/elementalchart.html I'd be more than happy to help test (If you need/want help). I just have to find my account password or email. XD
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    [Guide] - Buffered Dash Attack Locks (Updated 6/27) - Now With Video

    DeDeDe's did not work at 26%. :/ I tested Diddy Kong at 49 & 52% with one DA used, it chained till the end of FD! However, with 2 decayed, it only chained 2 DA's total. 3 decayed didn't get anymore than 1 (the attempt at chaining, second was PS). This lock seems to be highly situational...
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    [Guide] - Buffered Dash Attack Locks (Updated 6/27) - Now With Video

    DA was fresh everytime, I SD'd after every failed attempt (all of them were). 40% is still in the 2nd hitstun animation. 57% is when the 3rd animation starts. I didn't test that one, because it will only link 2, maybe 3 hits. Most likely not. I'll test DeDeDe's now, at all of your %'s...
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    [Guide] - Buffered Dash Attack Locks (Updated 6/27) - Now With Video

    *I taped the 2nd controller's shield button down during these matches.* I've had MK at 9, 16, or 23% during these tests, and started at many distance; nothing worked. I can continuously DA at the edge, like FadedImage suggested. I even went into training to test my buffering. I set the speed...
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