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Recent content by Nayolfa

  1. Nayolfa

    Project SSBM (v2.00) - Fresh take on 'balance mod' with principles to keep vanilla knowledge intact.

    Working on newest version finally. Roy and a few other character overhauls. Working with someone to get ASM done to complete 2.00 finally.. I'll keep this posted with progress :) Server invite: https://discord.gg/ydUrAjVkKq
  2. Nayolfa

    Project SSBM (v2.00) - Fresh take on 'balance mod' with principles to keep vanilla knowledge intact.

    More and more I play mod with my friends. More I realize why Rivals of Aether gave up on their changes to melee in Rivals 2. You just get annoyed by jank in melee and think "there has to be a better way!" And your initial ideas to change the game mechanics... arn't good. Spike canceling is...
  3. Nayolfa

    Project SSBM (v2.00) - Fresh take on 'balance mod' with principles to keep vanilla knowledge intact.

    I'll be working on V2.01 within a month. Which is the hardest part. Going to have to talk to a lot of character specialists about what I've done, and see how I can better change characters. Aside from that, more polish and hopefully being able to finish all my goals with the mod.
  4. Nayolfa

    Project SSBM (v2.00) - Fresh take on 'balance mod' with principles to keep vanilla knowledge intact.

    lmao. I'll be saving the patch notes and the full builds of (v2.00). Since my bias shines through in a decent few areas; I guess it would be considered the directors cut VS how the community would influence (v2.01). Maybe I'll rename it to Directors Cut in the future.
  5. Nayolfa

    Project SSBM (v2.00) - Fresh take on 'balance mod' with principles to keep vanilla knowledge intact.

    No one has provided a "balance" mod without changing weight, air speed, character playstyles, or even completely changing move-sets. All of these things listed are very important to the vanilla game knowledge, and I believe it's the reason SD Remix, or other mods have never taken off. PM/P+...
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